Kerkythea is a standalone rendering system that supports raytracing and Metropolis light transport, uses physically accurate materials and lighting, and is distributed as freeware. Currently, the program can be integrated with any software that can export files in obj and 3ds formats, including 3ds Max, Blender, LightWave 3D, SketchUp, Silo and Wings3D.
Kerkythea started development in 2004 and released its first version on April 2005. Initially it was only compatible with Microsoft Windows, but an updated release on October 2005 made it Linux compatible. As of January 2016, it is also available for Mac OS X. In May 2009 it was announced that the development team started a new commercial renderer, although Kerkythea will be updated and it will stay free and available. A new version called 'Boost' has been released in 2013.
There are 6 official exporters for Kerkythea.
BlenderBlend2KTExporter to XML format3D Studio Max3dsMax2KT 3dsMax ExporterMayaMaya2KT Maya ExporterGMaxGMax2KT GMax ExporterSketchUpSU2KT SketchUp ExporterSU2KT Light ComponentsSupported 3D file formats
3DS formatOBJ formatXML (internal) formatSIA (Silo) format (partially supported)Supported image formats
All supported by FreeImage library (JPEG, BMP, PNG, TGA and HDR included)Supported materials
MattePerfect reflections/refractionsBlurry reflections/refractionsTranslucency (SSS)Dielectric materialThin glass materialPhong shading materialWard anisotropic materialAnisotropic Ashikhmin materialLafortune materialLayered material (additive combination of the above with use of alpha maps)Supported shapes
Triangulated meshesSpherePlanesSupported lights
Omni lightSpot lightProjector lightPoint diffuseArea diffusePoint light with spherical soft shadowsAmbient lightingSky lighting (Physical sky, SkySphere bitmap (normal or HDRI))Supported textures
Constant colorsBitmaps (normal and HDRI)Procedurals (Perlin noise, marble, wood, windy, checker, wireframe, normal ramp, Fresnel ramp)Any weighted or multiplicative combination of the aboveSupported features
Bump mappingNormal mappingClip mappingBevel mapping (an innovative KT feature)Edge outliningDepth of fieldFogIsotropic volume scatteringFaked causticsFaked translucencyDispersionAnti-aliasing (Texture filtering, edge antialiasing)Selection renderingSurface and material instancingSupported camera types
Planar projection (Pinhole, thin lens)Cylindrical pinholeSpherical pinholeSupported rendering techniques
Classic ray tracingPath tracing (Kajiya)Bidirectional path tracing (Veach & Guibas)Metropolis light transport (Kelemen, Kalos et al.)Photon mapping (Jensen) (mesh maps, photon maps, final gathering, irradiance caching, caustics)Diffuse interreflection (Ward)Depth renderingMask renderingClay renderingApplication environment
OpenGL real-time viewer (basic staging capabilities)Integrated material editorEasy rendering customizationSun/sky customizationScript systemCommand line mode