7 /10 1 Votes
Developer(s) Locked Door Puzzle Designer(s) Richard Perrin Initial release date 21 October 2012 Mode Single-player video game | 7/10 Publisher(s) Lupus Studios Limited Composer(s) Bartosz Szturgiewicz Genre Adventure game | |||||||||||||||||||||||||||||||||
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Platforms Android, iOS, Microsoft Windows, Linux, Macintosh operating systems Similar Mega Mall Story, Hot Springs Story, Grand Prix Story, Cafeteria Nipponica, Game Dev Story |
Kairo is an indie adventure game, developed and published by Locked Door Puzzle, Richard Perrin's independent studio. Kairo is set in world of minimalist abstract architecture which the player must explore to solve the puzzle contained within.
Contents
Gameplay

Kairo is played from first person perspective and has no additional controls beyond the ability to look around and navigate the environment. Interaction comes in the form of pushing objects, standing on switches or the environment reacting to player movement.
Story

There is no dialogue and very little text in the game. The narrative comes entirely through environmental storytelling as the world is filled with clues and hints towards the player's purpose.
Reception

Kairo has received a positive reaction from critics. Eurogamer described the game as "mysterious and elegant and powerfully distinct" and toucharcade said "The world of Kairo is like a playable, explorable tone poem."

Kairo has been selected for exhibition at events including Develop Conference, Notgames Festival, Eurogamer Expo and Penny Arcade Expo.
