8.4 /10 1 Votes
Initial release date 28 February 2011 Genre Simulation game Platforms Android, iOS | 83% Developer Kairosoft Mode Single-player video game | |||||||||||||||||||||||||||||||||
Designer(s) Adrian FrutigerAlan Aldridge Publisher Samsung Electronics Limited Similar Game Dev Story, Dungeon Village, Epic Astro Story |
walkthrough hot springs story 1 aller anfang ist schwer
Hot Springs Story is a hot spring business simulation video game developed and published by Kairosoft for the Android and iOS operating systems. It was released for iOS on February 28, 2011, and for Android in 2011. The game focuses on a hot spring resort which the player is tasked with managing and making a profit from. It received mostly positive reviews from critics, who anticipated it heavily as the first release after the successful Game Dev Story.
Contents
- walkthrough hot springs story 1 aller anfang ist schwer
- speedx4 hot springs story 01 unlock salon
- Gameplay
- Customer Patience
- Reception
- References
speedx4 hot springs story 01 unlock salon
Gameplay
Hot Springs Story focuses on a hot spring resort business, where it is the player's job to expand the resort and to juggle the needs of customers. In order to attract more wealthy clientele, the player must impress guidebook writers who will increase the rating of the establishment. The player must juggle advertising, construction, and using booster items on specific rooms to increase their desirability for customers, all while managing the staff and a number of different issues.
Customer Patience
Not all customers are the same, and have different patient levels.
Reception
Although Hot Springs Story received mostly positive reviews, the reception was muted compared to the hype and success that Kairosoft's previous Western release, Game Dev Story, garnered; it received an 83% from review aggregate website Metacritic. IGN's Levi Buchanan felt that although it lacked the charm of Game Dev Story, that Hot Springs Story was in some ways deeper, with the building aspects giving it more depth overall. Touch Arcade noted that although the game could feel daunting at first, it ultimately was an incredibly deep and addicting simulation game. Pocket Gamer's Mike Rose praised the game's content and special features, but felt that the game held little to no direction in the very beginning. Gamezebo's Dan Zuccarelli heavily criticized the game for "playing itself", noting that he fell asleep during one playthrough without it affecting his progress in the game.