8.6 /10 1 Votes
8.4/10 Initial release date April 2012 | 4.5/5 Release date(s) NA: April, 2012 Genre Simulation game | |||||||||||||||||||||||||||||||||
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Designer(s) Neville BrodyNoma BarOscar MarinéOtl AicherPaul RandPaula ScherPeter Buchanan-Smith Similar Kairosoft games, Simulation games, Other games |
walkthrough cafeteria nipponica 1 build our own restaurant
Cafeteria Nipponica is a simulation video game developed and published by Kairosoft for the Android and iOS operating systems. It was released in April, 2012. The game places the player in control of a restaurant, which they must build up to a high quality restaurant chain. The game met with mixed reviews, with many reviewers noting that there were better Kairosoft simulation games.
Contents
- walkthrough cafeteria nipponica 1 build our own restaurant
- Ta plays cafeteria nipponica a restaurant management simulation game
- Gameplay
- Reception
- References

Ta plays cafeteria nipponica a restaurant management simulation game
Gameplay

The player takes control of a restaurant, which they must build up to a high quality restaurant chain. Players must simultaneously deal with a number of issues at the same time, such as managing staff and researching new food items. In order to operate the restaurant, the player must have cash on hand; each April in-game, the player's staff's salary is charged, and the player must adapt with less money. You don't have to pay salaries on the first month
Reception

Cafeteria Nipponica met with mixed reviews from critics, who felt that the downtime found in the game was detrimental towards its enjoyment. Eurogamer's Chris Schilling felt that the game was a success, despite being heavily similar to other Kairosoft titles. Schilling noted that it did enough to "feel fresh". Pocketgamer's Damien McFarren criticized the game for long waiting periods where the player has to wait for money to come back in from sales after paying employees. He believed that it was not Kairosoft's finest hour, but still called it "not a bad game either". Gamezebo's Mike Rose felt that the five- to ten-minute waits for the game to become actionable again as the player waited for money to come into their accounts was, "a very poor system".




