Harman Patil (Editor)

Ideaworks Game Studio

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Founder
  
Eben Upton

Type
  
Limited company

Ideaworks Game Studio httpsuploadwikimediaorgwikipediacommonscc

Industry
  
Interactive entertainment

Key people
  
Rob Hendry(Head of Studio) Phil Waymouth(Head of Business Development) Russell Clarke(Head of Engineering) Barclay Deeming(Head of Product Development)

Products
  
Video Games - iPhone, Mobile, PSP, DS, XBLA, PlayStation Network, WiiWare

Website
  
www.ideaworksgamestudio.com

Headquarters
  
Greater London, United Kingdom

Founded
  
1998, London, United Kingdom

Video games
  
Call of Duty: Zombies, Pandemonium!, Tony Hawk's Pro Skater, Colin McRae Rally 2005, Dirge of Cerberus Lost Epis

Ideaworks Game Studio (IGS) is a video game developer based in London, UK. Founded in 1998, originally trading as Ideaworks3D the studio has a heritage of developing high-end native cross platform technology and games for the iPhone and Smartphone markets. The studio has created award-winning games, including original and franchise-based games for publishers.

Contents

Studio History

Founded in 1998, Ideaworks3D was established to develop high-end, native, cross platform technology and games software. The studio innovated graphics on low-power devices, with projects that included porting a PS1 version of Tomb Raider to the Compaq IPAQ. Ideaworks3D’s launched Nokia's N-Gage in 2004, for which the company developed 4 launch titles that used multi-player and network features.

In 2005 a game studio was established with a team of employees from PC and console backgrounds to develop AAA native C++ based mobile games. The company has subsequently brought both original and franchise-based games for publishers to market, receiving awards, for their content.

In mid-2009, Ideaworks3D was restructured into two distinct operations, with Ideaworks Game Studio continuing to develop for iPhone and Smartphone but with a remit to focus on a broader range of cross platform, download capable, handheld and console platforms. Ideaworks Labs continued to focus on cross platform technology development, with its Airplay SDK, which became available commercially. In June 2011 Airplay SDK was re-branded Marmalade.

Studio Services

Cross Platform Development:
Ideaworks Game Studio history includes extensive experience porting games from multiple sources to its propriety Airplay SDK, enabling deployment to multiple handheld and mobile platforms. The studio’s development pipeline and engine extends their core Airplay technology, to a wider range of gaming formats including Nintendo DS/DSi and Sony PSP Go alongside development support for console based digital download formats such as Xbox Live Arcade, PlayStation Network and WiiWare.

Studio Project Development:
Ideaworks Game Studio provides full cycle development for original IP projects, alongside its capability to work with the premier games industry IPs.

References

Ideaworks Game Studio Wikipedia


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