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Tedxmunich franz fischnaller
Franz Fischnaller (Bolzano, Alto Adige, Italy,1954) is a new media artist and transdisciplinary researcher. He is recognized for the creation of his digital, virtual reality and interactive art installations works across the fields of Art, Technology, Humanities and Cultural Heritage.
Contents
- Tedxmunich franz fischnaller
- Designerblog it intervista con franz fischnaller
- Works
- Lautriv Chromagnon Medusa
- Multi mega book in the CAVE
- The Last Supper Interactive LSI
- City Cluster
- Awards
- References
Designerblog it intervista con franz fischnaller
Works
Fischnaller comes from a classical art background, using techniques such as painting, engraving, drawing, sculpture, frescoes and mixed media.
His methods and creative approach evolved from the classical to the digital media art. His cross-disciplinary research and methods allowed him to combine classical art techniques with new media and virtual technologies, exploring new art forms, that led to the birth of his current digital style.
He has created a representative number of works such as digital media productions, immersive real time simulations, VR and AR applications with 3D stereoscopic content, interactive virtual journey, creative interfaces, online collaborative shared environments. Several of these works relate to the Cultural heritage of the Italian Renaissance (buildings, monuments, works of art, artifacts, archeological cites and cities).
Lautriv Chromagnon Medusa
He became known in the digital art field in 1995 when he created with the collaboration of the National Museum of Science and Technology Leonardo da Vinci, Milan the Lautriv Chromagnon Medusa (LCM), one of his first AR interactive installations.
Multi mega book in the CAVE
After 1995, to pursue his research, he worked in Germany, Austria and USA with museum labs and institutions amongst which: Medienmuseum ZKM | Zentrum für Kunst and Design, Karlsruhe, Germany, Electronic Visualization Laboratory (EVL), School of Art & Design at the University of Illinois at Chicago (UIC) and AEC Electronic, the Museum of the Future, Linz, Austria. As an outcome of this research, he created a full immersive stereo virtual reality application entitled the Multi mega book in the CAVE, a VR Application permanent exhibited in the CAVE, a multi-person, room-sized, high-resolution 3D video and audio environment invented at EVL, UIC.
The Last Supper Interactive (LSI)
From 1997 to 2015, he created and completed the The Last Supper Interactive, a real-time immersive and interactive, virtual narrative stereo application based on the Last Supper (Italian: L'Ultima Cena), a late 15th century mural painting by Leonardo da Vinci located in the refectory of the Convent of Santa Maria delle Grazie, in Milan, Italy. Alberti's theorem virtual tool, a virtual immersive interactive learning device, inspired by Leon Battista Alberti's rules of linear perspective (Costruzione Legittima) was designed and implemented for LSI, serving as an interactive tool for the user.
City Cluster
From 2001 to 2006, he moved to the USA to work as Senior Professor of Art and Technology, Electronic Visualization, Digital Media, and electronic Arts at Electronic Visualization Laboratory (EVL), School of Art & Design, University of Illinois, Chicago (UIC), USA and Leader of the Electronic Visualization Program [EVL]. CityCluster was created in UIC from 2004 to 2005 in collaboration with EVL, a graduate research laboratory specializing in virtual reality and real-time interactive computer graphics. It is a joint effort venture of UIC's College of Engineering and the School of Art and Design which have developed the CAVE and ImmersaDesk virtual-reality systems.
Awards
1995: Interactive Art Honorable Mention Prize, Prix Ars Electronica, at Ars Electronic Center, Linz, Austria, for the project, Lautriv Chromagnon Medusa
1997: Recipient, Foreign Title Award in the Theater and Exhibition Section, Multimedia Grand Prix'97, Japan, for the Multi Mega Book in the CAVE
1999: Recipient, Interactive Art Honorable Mention Prize for Prix Ars Electronica, Ars Electronic Center, Linz, Austria, for Robots Avatars Dealing with Virtual Illusions