Neha Patil (Editor)

Excalibur (video game)

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
Release date(s)
  
1983

Initial release date
  
1983

Publisher
  
Atari Program Exchange

Platform
  
Atari 8-bit family

Mode(s)
  
Single player

Designer
  
Valerie Atkinson

Genre
  
Strategy video game

Developers
  
Chris Crawford, Larry Summers

Similar
  
Excalibur 2555 AD, Spirit of Excalibur, Vengeance of Excalibur, Arthur: The Quest for Excalibur, Legion: The Legend o

Excalibur is an early resource-management strategy video game for the Atari 8-bit computers. It was designed by Chris Crawford, developed with the help of Larry Summers and Valerie Atkinson, and published by Atari Program Exchange in 1983.

Contents

The object of the game is to unite all of Britain under the rule of King Arthur. The players can invade kingdoms, set tithes for their vassals, send plagues and pestilences (with the help of Merlin) and manage the loyalty of their own Round Table by rewarding their knights or, if they grow too disloyal, by banishing them.

Reception

Electronic Games stated that "Excalibur is a grand effort". Antic stated that the game "easily ranks as the finest programming achievement to date by Chris Crawford ... one of the richest gaming experiences ever". Computer Gaming World in 1984 called Excalibur "a magnificent piece of software". It praised the documentation and novella, and concluded by asking, "When will Chris Crawford's next game be published?" In 1990 the magazine gave the game four out of five stars, stating that "even on an obsolete machine" Excalibur was still worthwhile. In 1993 the magazine gave it three-plus stars out of five.

The Addison-Wesley Book of Atari Software 1984 gave Excalibur an overall A rating and stated that "those who persevere will find an ample reward in the game's incredible depth". The book predicted, however, that it was "destined to become a cult game ... appeal[ing] mainly to the seasoned wargamer or fantasy role-player" because of the slow pace and difficulty. Crawford in 1984 wrote "My greatest regret, though, is that Excalibur has not won the attention that I think it deserves. This game is my magnum opus, much grander in scale than anything else I have done. It is a shame that so few people are even aware of its existence". In 1987 he stated that Excalibur was one of the three games he was proud of, with Eastern Front and Balance of Power.

Legacy

Around 2013 Crawford released source code of several of his games, among them Excalibur, from his career to the public, fullfilling a 2011 given promise.

References

Excalibur (video game) Wikipedia