Harman Patil (Editor)

Every Extend Extra

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8.1/10
IGN

Initial release date
  
13 August 2006


6.7/10
GameSpot

Genre
  
Shoot 'em up

Every Extend Extra My Every Extend Extra Desktop by Royank on DeviantArt

Release date(s)
  
Windows2004PlayStation PortableJP: August 13, 2006NA: November 7, 2006AU: February 5, 2007EU: February 9, 2007Xbox 360October 17, 2007

Platforms
  
Developers
  
Q Entertainment, Art Co., Ltd

Publishers
  
Q Entertainment, Bandai Namco Entertainment, Disney Interactive Studios

Modes
  
Single-player video game, Multiplayer video game

Similar
  

Cgrundertow every extend extra extreme for xbox 360 video game review


Every Extend is a 2004 freeware game which was a personal project by Kanta Matsuhisa under her "Omega" pseudonym. A port for the PlayStation Portable was released in 2006 titled Every Extend Extra, in 2007 Xbox 360 port was released titled Every Extend Extra Extreme, And a Xbox One port using backwards compatibility. All ports were developed by Q Entertainment.

Contents

Every Extend Extra Every extend extra wallpaper 1280 x 1024 Tim Flickr

Gameplay

Every Extend Extra Every Extend Extra Game PSP PlayStation

The main difference between Every Extend Extra and the original game is the music. Much like director Tetsuya Mizuguchi's previous synesthesia-themed titles Lumines and Rez, Every Extend Extra's arcade mode sees the player advancing through stages, with each stage featuring different background and enemy designs, music, bosses and pace.

Every Extend Extra httpsuploadwikimediaorgwikipediaenthumb5

The player is unable to shoot, their only defense being to detonate their ship in the vicinity of the enemy. Enemies appear in randomized patterns, and the aim is to position and detonate at the right moment, setting off a chain reaction of explosions and earning a combo bonus. Blowing oneself up takes away from one's overall 'stock', or number of bombs, with a new bomb being gained after the player gains a certain amount of points, which increases after each new bomb. Earning a considerable combo is key to replenishing the stock of lives, and so gameplay revolves around striking the correct balance between risk and reward.

Every Extend Extra Every Extend Extra Extreme E4 X360 Master of Extreme achievement

Every Extend Extra also adds varying explosion types to the Every Extend template, which can link chains in different ways, as well as a "charge" feature. By holding down the explosion button, the bomb is charged; the longer the button is held, the larger the blast radius, expanding the possibility for chaining explosions. Power-ups dropped by enemies increase the speed of both the player and the enemy, as well as the speed of that stage's music.

Every Extend Extra Every Extend Extra Extreme IGN

Each skin is played out to a time limit, with a boss character appearing at a set point towards the end. Rather than attacking the boss directly, the player relies on destroying the required number of regular enemies near the boss to cause a 'hit'.

Another mode available is called R4: The Revenge which is very different to the original game where you shoot projectiles from your player character and attacking enemies directly. Before beginning you can select two modes of firing, "Four Way", and "Spread". Four way shoots projectiles from all points of your character, and Spread shoots projectiles from one specific point of your character. You can also select your movement speed before beginning as well. at the start of the game you are given 3–4 seconds of invulnerability and are tasked with destroying a set amount of enemies, after reaching that amount you will fight a "Boss Enemy" which takes more time to destroy and will also fire projectiles at you, however the only hit that will count towards destroying the player is the green circle. Destroying any enemy will give you slight amounts of "Level" which increases the amount of projectiles that you can fire by one, to a maximum level of 20. every 25 stages, bosses 1-4 will have an extra one spawn with them, however the fifth boss has increased health instead. The final stage is 100.

The Xbox 360 version adds custom soundtrack support and online multiplayer.

Reception

Every Extend Extra has been well received. Edge magazine awarded the game 8/10 in their October 2006 issue. They cited an obtuse initial learning curve and a "defiant obscurity and the resulting barrier to entry" as its main hindrances, but concluded that, overall, the game was "an undeniably exhilarating dance".

References

Every Extend Extra Wikipedia


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