Supriya Ghosh

Engine Software

Updated on
Share on FacebookTweet on TwitterShare on LinkedIn
Products  Video games
Operating income  unknown
Headquarters  Doetinchem, Netherlands
Type of business  Video game developer
Revenue  unknown
Net income  unknown
Number of employees  25
Engine Software httpspbstwimgcomprofileimages5126009977392
Industry  Computer and video games
Key people  Ivo Wubbels, Ruud van de Moosdijk
Founded  1995, Doetinchem, Netherlands
Video games  Terraria, Wade Hixton's Counter, Puzzle Quest: Challeng, Marvel Trading Card Game, Bang Attack

Engine Software is a Dutch video game developer, located in Doetinchem, the Netherlands, which specializes in handheld video games and digital platforms. They have also developed middleware for the Game Boy Advance and Nintendo DS.

Contents

Engine Software was founded in 1995, and with that is the oldest game developer in the Netherlands still in business. They have worked on developing games for the Super NES, Game Boy Color, Game Boy Advance, Pocket PC, PC, digiBlast, Nintendo DS, PlayStation Portable and Nintendo 3DS.

Part of the development work that the firm does is supporting other game developers (like Vicarious Visions and A2M), collaborating with other developers on a larger platform penetration strategy, and working with publishers and licensors to create games based on licensed properties.

History

Engine Software BV was founded in 1995 by several friends who met and worked together previously in the active Dutch demo scene for the MSX home computer. After seeing their first game, developed for the Super NES, unreleased, the company was asked by fellow game developer Vicarious Visions to support them in the development of several Game Boy Color games. The relation between Vicarious Visions and Engine Software lasted another generation of handheld consoles, the Game Boy Advance, after which the companies each went their own way. Engine Software still often works or has worked with other developers, most notably A2M, 1st Playable Productions, and PopCap Games. In 2011 the studio switched from being a handheld developer to a full multi-platform development studio developing games for iPad, PlayStation 3, Xbox 360 and PlayStation Vita. In 2012 Engine Software was signed by 505 Games to bring the highly rated indie title Terraria to consoles, followed by a Vita release of the same game in December 2013.

Middleware

The Engine Software Music Replayer is a piece of music sequencer middleware, developed by Engine Software. It was developed for use on the Game Boy Advance, and later reproduced in a version for use on the Nintendo DS. It was licensed to many other developers for both platforms.

Key Staff

Engine Software is run by Ivo Wubbels (CEO) and Ruud van de Moosdijk (VP Development), both founders of the company in 1995. Other key figures within the company include Senior producer Jeroen Schmitz also one of the founders of the company, Lead Technology programmer Jan-Lieuwe Koopmans who created the Music Replayer, and composer Bart Roijmans who scored almost all of Engine Software's games.

References

Engine Software Wikipedia


Similar Topics
Cressida Pollock
Róbert Sighvatsson
Thomas W Jones
Topics