8.8 /10 1 Votes8.8
4.5/5 Initial release date 1 June 2011 | 4.3/5 Release date(s) May 5, 2015 | |||||||||||||||||||||||||||||||||
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Genres Simulation game, Role-playing video game, Turn-based strategy Modes Single-player video game, Multiplayer video game Similar Zynga games, Social network games, Other games |
Empires & Allies is Zynga's combat and strategy game, launched in twelve languages on May 5, 2015 via Apple’s App Store and Google Play. The game is a freemium game, meaning there was no cost to play but players had the option of purchasing premium content. While the game carries the name of the former Empires & Allies Facebook game, it isn’t a remake. Instead, the game is a modern experience, taking players to the near future, where they’ll have access to advanced technologies in a war for domination.
Contents
Invading and Defending

Unique to Empires and Allies is the option of player versus player combat. Players can optionally attack other players in order to gain resources, medals or prize tokens.

The "Battle Blitz" mode has the same effects as the invasions of neighboring empires. However, the player invades other players who are on the same level as them. A player who claims an invasion zone in Battle Blitz gets five prize tokens, which could be used to spin the wheel for prizes. And this mode can be triggered by winning three rounds in the row.
Units and Combat
Combat is initiated whenever a player either attacks an AI commander during a campaign, attacks another player's area, or is repelling an enemy player's invasion of his/her area.
Units

Players establish four tiers of production buildings, including HQ, Troop Tarmac, Supply Drop, Steel Factory to create sea, land, and air units respectively. After being produced, the player can deploy them on his or her archipelago to defend their buildings from invasion.
Most of these units speed ups require purchase of gold with real-world money through other methods of payment.
Campaign

Like other "Ville" games such as FrontierVille and CityVille, Empires and Allies has a common narrative that directs the player through the game's "story." Although Empires and Allies is an open ended game, it has a mission progression system that leads the player through features in the game, introducing new units or otherwise encouraging certain tasks, with rewards provided for completion. The game also contains a wider story arc which is progressed mainly through defeating enemy commanders on the "world map" which the player can access at any time. Ultimately, the player's goal is to finish the campaign and defeat the boss in each area.