Girish Mahajan

Elevator Action

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Release date(s)  1983
Cabinet  Upright

Composer(s)  Yoshio Imamura
Mode(s)  Up to 2 players
Initial release date  1983
Elevator Action wwwhardcoregaming101netelevatoractionnescoverjpg
Display  Raster, standard resolution 256×224 (Horizontal), 64 colors
Platforms  Arcade game, Nintendo Entertainment System
Developers  Taito, Binary Design, Micronics
Publishers  Taito, Sega, Square Enix Holdings, Quicksilva, Media Kite, CGE Services Corporation, Nidecom Soft
Genres  Action game, Platform game, Puzzle video game, Shooter game
Similar  Taito games, Platform games

Arcade game elevator action 1983 taito


Elevator Action (エレベーターアクション, Erebētā Akushon) is a 1983 arcade game by Taito Corporation. It has a mix of the action, platformer, puzzle and shooter genres.

Contents

Elevator Action Elevator Action Game Download GameFabrique

The player assumes the role of a spy infiltrating a 30-story building filled with elevators. The player is pursued by enemy agents who appear from behind closed doors. These agents must be dealt with via force or evasion. Successful completion of a level involves collecting all the secret documents and traversing the building from top to bottom. In the lower floors of the building, the elevator systems can be complex enough that puzzle-solving skills are needed. The controls consist of a four-way joystick and two buttons, one to shoot and the other for jumping and kicking.

Elevator Action Elevator Action Wikipedia

Elevator Action was followed by the arcade game Elevator Action Returns in 1994 (released as Elevator Action II in North America) and Elevator Action EX for the Game Boy in 2000.

Elevator Action Play Elevator Action Nintendo NES online Play retro games online

Arcade longplay 506 elevator action


Gameplay

Elevator Action Elevator Action Videogame by Taito

The player assumes the role of Agent 17, codename: "Otto", a secret agent for an unspecified organization or government. Otto enters a 30-story building at roof level and must work his way down to the basement, collecting secret documents whose locations are marked by red doors. Along the way, he must use the building's elevator and escalator systems to move from floor to floor and avoid or kill the enemy agents trying to stop him. After picking up all the documents, Otto can escape to the basement and drive away in a waiting car to end the level.

Elevator Action Elevator Action Videogame by Taito

The player controls consist of a four-position joystick and separate buttons to control jumping and firing. Otto can move left and right, jump, duck, and fire up to three shots at a time from his pistol. While Otto is in an elevator, the player can push up or down to send him to a higher or lower floor; however, Otto cannot duck as long as he is inside. He can run or jump across an empty shaft as long as the elevator is above him, and can ride on its roof but not control its motion or cross to the other side. The player can push up or down to make Otto ride an escalator.

If Otto tries to leave the building without collecting all the documents, he will be transported to the highest floor that still has an unopened red door and must work his way back down. In addition, if he takes too long to clear a level, an alarm will sound; the enemy agents then become more aggressive, and the elevators will be slower to respond to the player's joystick movements.

Each building contains a section in which the lights are out, making it harder to see approaching enemies. On other floors, Otto can temporarily disable the lights by shooting one of the overhead fixtures. Otto can kill enemy agents by shooting them, jump-kicking them at close range, dropping a light fixture on their heads, or crushing them with an elevator. If he is shot or crushed, or if he falls down an open shaft, the player loses one life.

The background music is the same for all levels and only changes when the hidden time limit expires. And as Otto lands on the first building's rooftop at the start of the game, Chopin's Piano Sonata No. 2, popularly known as Funeral March, is briefly heard.

A port to the original Game Boy includes the ability to acquire different weapons, such as a machine gun that fires more rapidly.

Ports and re-releases

Elevator Action was ported to the ZX Spectrum, Amstrad CPC, MSX, Commodore 64, Nintendo Entertainment System, Game Boy, and Sega SG-1000. Sony published a mobile version of the game. On March 5, 2007, the NES port of Elevator Action was released on the Wii's Virtual Console.

A port was planned for the Atari 2600, but never released. However, a prototype of the game was illegally published by CGE Services Corp. and sold at Classic Gaming Expo 2001.

A remake of the game by Square Enix, titled Elevator Action Deluxe, was released on PlayStation Network on August 31, 2011. The game contains single player and multiplayer modes, as well as the original arcade version.

The original Elevator Action has been included in various compilations, including:

  • Elevator Action EX (Game Boy Color)
  • Elevator Action Old & New (Game Boy Advance)
  • Elevator Action Returns (Sega Saturn, PlayStation 2)
  • Taito Legends (PlayStation 2, Xbox, Windows)
  • Taito Legends Power Up (PSP)
  • Elevator Action Deluxe (PlayStation Network)
  • Legacy

    Two games for Palm OS, Agent Z and its sequel, Agent Z 2 by Ellams Software, are based on Elevator Action.

    Dexter's Laboratory: Robot Rampage! released for Game Boy Color in 2000, is based on Elevator Action EX.

    Revealed at AOU 2009, Elevator Action: Death Parade is a lightgun shooter that uses elevator doors when changing scenarios.

    A game titled Elevator Action Episode-ZERO (エレベーターアクション Episode-ZERO) was released for mobile phones on 2009 in Japan.

    Elevator Action's puzzle-shooter-platformer hybrid formula was later used by games such as Impossible Mission (1984) and Xenophobe (1987).

    References

    Elevator Action Wikipedia


    Similar Topics
    Elevator Action EX
    Elevator Action Old and New
    Elevator Action Returns
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