Puneet Varma (Editor)

Dark Souls – The Board Game

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Manufacturer(s)
  
Steamforged Games

Genre(s)
  
Board game

Website
  
Steamforged.com

Publication date
  
April 2017

Players
  
1–4

Dark Souls – The Board Game is a miniature-based exploration board game created by Steamforged Games. It is based on the Dark Souls video game series by FromSoftware and Bandai Namco Entertainment. A successful crowdfunding campaign raised over GB£3.7 million to fund the development of the project. It is scheduled to be released in April 2017.

Contents

Gameplay

Dark Souls – The Board Game is a miniature-based exploration board game that can be played co-operatively with up to four players. Players assume the game role of characters based on classes from the Dark Souls video game series and fight monsters and seek treasure. The game uses miniatures to represent players, mini-bosses and bosses. The miniatures are modelled after player characters and enemies of the video games Dark Souls (2011), Dark Souls II (2014), and Dark Souls III (2016). The miniatures move on a node-based game board. Combat is card-based; bosses have a set of "AI" cards that determine their movement and attacks.

Development

Dark Souls is a action role-playing video game series developed by FromSoftware and published by Bandai Namco Entertainment. Dark Souls – The Board Game is an officially licensed board game based on the series. It was created by UK-based company Steamforged Games. In 2015, designer and co-founder of Steamforged, Mat Hart, had been prototyping dungeon crawler tabletop games. He disliked the reliance on luck and repetitive nature of these games, so he sought to address these issues. Hart met with a friend, who was employed at Bandai Namco as a video game producer. Bandai Namco itself was eager to find a board game design that could translate the Dark Souls series into a new format. Before pitching their ideas to Bandai Namco, Hart and his team analysed the series to identify key aspects and find out which elements could make the transition to a board game format. Hart felt that the project he was currently prototyping shared some of the same design philosophies embedded in the Dark Souls series. The success of Steamforged's medieval fantasy football tabletop game, Guild Ball, contributed to them acquiring the Dark Souls license from Bandai Namco. The designers at Steamforged began rebuilding Hart's prototype as Dark Souls product. The biggest design challenge that Steamforged faced was trying to incorporate the high level of difficulty that the Dark Souls series is known for while maintaining an enjoyable board game experience. The design team was given full access to resources of the series so that they could replicate the tone and aesthetics. Initially, they found it difficult to decide what content should be included in their board game adaptation; they wanted to bring iconic bosses and enemies from all three games in the series. Designer Rich Loxam believed that the use of miniatures would appeal to players by helping to immerse them in the fictional universe.

On 19 April 2016, Steamforged launched a crowdfunding campaign on the website Kickstarter, seeking £50,000 to create the game. Their funding goal was achieved three minutes after the campaign launched. In total, over £3.7 million was raised during the campaign.

Release

Dark Souls – The Board Game is scheduled to be released in April 2017. Steamforged plans to release expansions sets for the game. The game was showcased at tabletop game convention Gen Con in August 2016.

References

Dark Souls – The Board Game Wikipedia