Trisha Shetty (Editor)

Darius Gaiden

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Producer(s)
  
Hidehiro Fujiwara

Initial release date
  
19 September 1994

Developers
  
Taito, Interbec


Composer(s)
  
Series
  
Darius Gaiden Darius Gaiden Box Shot for Saturn GameFAQs

Designer(s)
  
ListHisakazu KatoMasami KikuchiNaoto OmuraAkira KurabayashiYutaka NagayamaHidetaka HaradaRintaro DoiKatsumi KaneokaHisayoshi OguraKatsumi KaneokaKatsuhisa Ishikawa

Programmer(s)
  
Akira KurabayashiYutaka NagayamaNaoto OmuraHidetaka Harada

Artist(s)
  
Hirokazu KatoMasami KikuchiKentaro Matsumura

Release date(s)
  
September 19, 1994ArcadeJP: September 19, 1994NA: 1994Sega SaturnJP: December 15, 1995NA: 1996EU: 1996PlayStationJP: December 20, 1996PlayStation 2JP: July 28, 2005JP: July 6, 2006 (rerelease)Microsoft WindowsJP: November 1997EU: 1998JP: November 19, 1999NA: 1999JP: January 16, 2004JP: March 5, 2004

Platforms
  
Publishers
  
Taito, Acclaim Entertainment, Interplay Entertainment, Conspiracy Entertainment

Similar
  
Darius games, Taito games, Shoot 'em up games

Darius gaiden arcade taito 1994 720p


Darius Gaiden (ダライアス外伝, Daraiasu Gaiden) (planned to be released as Darius III) is a shoot'em up arcade game, developed and released by Taito in 1994. It is the third arcade installment of the Darius series.

Contents

Darius Gaiden Darius Gaiden J ISO lt Saturn ISOs Emuparadise

Arcade longplay darius gaiden


Gameplay

Darius Gaiden is a two-dimensional shoot'em up. The player controls a space ship named the Silver Hawk and must guide it through scrolling stages, destroying enemies and avoiding obstacles along the way. The ship is armed with forward-firing missiles, aerial bombs and a protective force-field, all of which can be upgraded by various power-ups that are dropped by specially-colored enemies when they are destroyed by the player. New to the Silver Hawk's arsenal in Darius Gaiden is the 'black hole bomb.' When fired, the black hole bomb will create a large vortex in the center of the screen, which sucks in enemies and projectiles on the screen for a short moment, until it explodes into a powerful ball of lightning that inflicts massive damage onto every enemy on the screen.

Darius Gaiden Darius Gaiden Wikipedia

Another feature introduced in Darius Gaiden is the ability to capture minibosses, who appear in every stage. Each miniboss has a small, circular ball placed on them that, after receiving enough damage, will detach and float away, causing the miniboss to turn idle. If the player collects the ball, the miniboss will follow and aid the player. After a brief period of time, or the player loses a life, the miniboss will explode.

Plot

Darius Gaiden Darius Gaiden Stage 1 Zone A V route YouTube

Shortly after the events of the first Darius, protagonists Proco and Tiat help refugees from the planet Darius flee from the destruction caused by the Belser Army. They eventually find and set up a temporary colony on a planet named Vadis. Suddenly, Belser rises again and launches a surprise attack on a spaceport on Darius, which was being used to help ferry the remaining Darians to Vadis. The remaining refugees are killed, and Belser sets course for Vadis. A fleet of Silver Hawks are sent to fend off Belser, but are easily annihilated. Once again, Proco and Tiat are given no choice but to fight off Belser once more.

Ports

Darius Gaiden Darius Gaiden Sega Saturn Japan T1102G Game

Darius Gaiden was ported to the Sega Saturn in 1995, to the PlayStation in 1996, and to Microsoft Windows in 1997-2004 (the game was ported to the PC by different companies). The Saturn and PC versions were released in Europe and North America by Acclaim and Interplay, respectively. In 2006 it saw re-release on the PlayStation 2, Xbox and PC as part of Taito Legends 2.

Reception

Darius Gaiden received generally positive reviews. Electronic Gaming Monthly gave the Saturn version a 7.375 out of 10. Though most of their four reviewers felt the game was too hard, they praised the music, the absence of slowdown, and most especially the striking graphics, and recommended the game to shooter fans as "one of the most intense [shooters] out there." GamePro's Air Hendrix complimented the controls, challenge, variety of enemies, menacing bosses, visuals, and soundtrack, while criticizing the lack of selectable weapons, slowdown during busy moments, and sound effects. He made particular note of the branching level layout, saying that it extends the longevity of the game to beyond that of a rental. Sega Saturn Magazine gave the Saturn version an 80%, praising the multiple difficulty modes, high challenge, graphics, and multiple paths through the game. Their sole complaint was with the music, describing it as "some fat bint warbling away like an Old Spice advert." In a 2014 retrospective, Eurogamer called the game "one of the most confident and accomplished sprite-based games ever imagined".

References

Darius Gaiden Wikipedia