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Darius (video game)

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Director(s)
  
Toshio Kohno

Initial release date
  
February 1987

Developer
  
Taito

Producer(s)
  
Toshio Kohno

Series
  
Darius

Genre
  
Shoot 'em up

Darius (video game) wwwhardcoregaming101netdariussuperdariusjpg

Designer(s)
  
Toshio Kohno Akira Fujita Kazuya Mikata

Programmer(s)
  
List Ken Hasegawa Takashi Kurihara Hideaki Komioka Tohru Sugawara Hidenori Sasatani Hideki Hashimoto

Artist(s)
  
List Tetsuroh Kitagawa Yoshihiro Wakita Junji Yarita Yukio Ishikawa Kozoh Igarashi Genya Kuriki Taira Sanuki Mitsuru Ogawa

Composer(s)
  
Yasuhiko Tanaka Hisayoshi Ogura Naoto Yagishita Tsukasa Nakamura Eikichi Takahashi Masahiko Takaki

Platforms
  
Arcade game, PlayStation 4, TurboGrafx-16, Wii

Publishers
  
Taito, NEC, Edge Games, NEC Avenue, Ltd.

Similar
  
Darius games, Taito games, Shoot 'em up games

Darius (ダライアス, Daraiasu) is a shoot 'em up arcade game released by Taito in February 1987, even though its title screen mistakenly informs about a 1986 release. It is the first game in the Darius series. It is known for using a unique three-screen arcade cabinet setup, non-linear level design and multiple endings.

Contents

Darius (video game) Darius

A port by Softek and The Edge was released for the Amiga and Atari ST titled Darius+. An expanded port by Bits Laboratory and NEC was released for the PC Engine's Super CD-ROM² titled Super Darius (スーパーダライアス, Sūpā Daraiasu). Another expanded port was made for the PC Engine itself, titled Darius Plus (ダライアス・プラス, Daraiasu Purasu), which is similar to the Amiga and Atari ST title. A boss rush version of Darius Plus was released under the name Darius Alpha (ダライアス・アルファ, Daraiasu Arufa). In August 2016 the original arcade version was re-released for PS4 in Japan and other Asian PS-Store's, the port was made by Hamster Corporation and is part of the Arcade Archives on PS4.

Darius (video game) Darius Similar Games Giant Bomb

Gameplay

Darius (video game) Darius video game Wikipedia

Darius is a two-dimensional horizontally scrolling shoot 'em up set in a fictional future. Uniquely among shoot 'em ups, the game's screen is three times wider than conventional size, and the arcade cabinet uses an arrangement of three screens to accommodate it. The player controls an ornate fighter spacecraft, named the Silver Hawk, and must navigate through scrolling terrain while battling a variety of fighter craft, ground vehicles, turrets, and other obstacles throughout the game's stages (referred to as zones in the game). The ship's arsenal consists of forward-firing missiles, aerial bombs and a protective force field, all of which can be upgraded by power-ups (in the form of large, colored orbs) that are dropped by specially-colored enemies throughout the game's zones. When the player reaches the end of a zone, a boss appears, which must be defeated to proceed. Once the boss of a zone is destroyed, the player is given a choice of which zone to play next via a branching path. While there are 28 zones in total, only seven can be played in a single run.

Development and release

Darius (video game) GDarius Wikipedia

The arcade game features raster graphics on three CRT monitors and amplified stereophonic sound. In order to seamlessly connect the three screens together, two of the monitors, which display the first and last thirds of the game's screen, respectively, are placed in the bottom of the cabinet facing upwards, with their visuals reflected into view via a one-way mirror. The third monitor, which displays the middle portion of the game's screen, is placed behind the mirror and is the only one actually facing the player. The reflection of the two bottom monitors partially overlaps the third monitor, giving the illusion of a seamless wide screen.

Darius (video game) Darius Video Game TV Tropes

The game's soundtrack was composed by Hisayoshi Ogura, the founding member of Taito's in-house music division Zuntata. Ogura composed the music with the concept of, "a large existence," that being the large bosses in the game and the expansiveness of the universe. The game's main theme, titled "Chaos", is notable for being one of the earliest examples of avant-garde in video game music. Ogura recalled,

Darius (video game) Video Game Den PC PC Engine Turbografx CDRom reviews

The first stage's theme, called "Captain Neo", is a reworked version of a song from an earlier arcade game by Taito, Metal Soldier Isaac II. When a prototype of Darius was exhibited at a trade show, the song was used as a temporary placeholder. However, upon hearing the song at the trade show, Ogura liked it and decided to keep it: "I was surprised by its overwhelming power, so much that I could feel it in my bones."

The musical score saw its first commercial release on CD, vinyl and cassette tape on June 25, 1987 by Alfa Records through their video-game music-centric imprint G.M.O. Records.

The iOS, Xbox 360, and PlayStation 3 game Space Invaders Infinity Gene, also by Taito, includes an upgrade option to the same craft used in Darius, and has some of the same enemies. Darius R, a remake of the first Darius game with some different tunes and a fewer number of stages, was released for the Game Boy Advance in 2002.

References

Darius (video game) Wikipedia