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Cyborg Hunter

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Mode(s)
  
Single-player

Developer
  
Sega

Genre
  
Action game

Publishers
  
Sega, Activision


Initial release date
  
1988

Designer
  
Yasushi Yamaguchi

Platform
  
Master System

Cyborg Hunter Cyborg Hunter Sega Does

Release date(s)
  
Sega Master System: NA: 1988 JP: December 1, 1988 EU: 1988 BR: 1988

Similar
  
Blade Eagle 3‑D, Bomber Raid, Aztec Adventure, Danan: The Jungle Fighter, Walter Payton Football

Cyborg hunter gaming video


Cyborg Hunter is a horizontal scrolling, action video game released in 1988 on the Sega Master System. It was both developed and published by Sega in Japan and Europe, and published by Activision for the North American market.

Contents

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Plot

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It is the year 2242. You are Paladin, the galaxy's toughest bounty hunter. Cyborgs are about to take complete control of the universe under the direction of Vipron, their evil leader. You are sent to the cyborg fortress to get rid of all the chief cyborgs in each of the seven areas. You are not alone in this mission. You also have Adina, your contact back at headquarters. Follow her instructions carefully and you may survive.

Gameplay

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The game screen is divided into three sections. This includes a first-person view of the map, in which you can see objects that are coming your way. There are two types of objects: red objects indicate the lower cyborgs, while white ones indicate the chief cyborgs. Next to it is a map of the area, your life and psycho power count. Below these is the main action screen, which is a side on perspective of Paladin negotiating the environment and taking on enemies.

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In each of these seven areas, there are several floors which can be reached via the elevator. At the beginning of the game, your only weapons are your fists, but weapons can be collected throughout each area, which include psycho punch, ray gun, light gun, and bombs. Power-ups like extra life and psycho power can also be collected. If you use the psycho punch or psycho gun, your psycho power gets depleted, and when it is empty, you must stock up on some more. You can also get shields that will protect you from laser beams, and jet engines so that you can fly over hazards. In some areas, you defeat a boss which leaves an ID card, which you can use to access other areas of the fortress. The equipment menu is accessed using and A or B buttons on the second controller.

Cyborg Hunter Cyborg Hunter Chouon Senshi Borgman Games

Story is advanced by simple cut-scenes showing Adina talking, accompanied by text below. Adina will also provide gameplay tips at pre-determined points in the game.

Development

The game was originally developed as a title called Chōonsenshi Borgman (超音戦士ボーグマン), and was based on an animated TV series of the same name. For non-Japanese territories the game was marketed as Cyborg Hunter. The Japanese version of the game has a storyline more resemblant of the anime series. The original game was designed by Hirohiko Yoneda who would later work on Shenmue, and Yasushi Yamaguchi who is also credited for design on Sonic The Hedgehog 2. Music was composed by Nav and Key.

Reception

Cyborg Hunter was labelled as unoriginal, but still "addictive and challenging". Computer and Video Games magazine rated the game at 76%.
Game Freaks 365 called the game easy as the player can "waste the majority of cyborgs in a few hits", and lacking in creativity. The reviewer gave the game 6/10. Retrospective reviews have compared the game to Metroid.

References

Cyborg Hunter Wikipedia