Girish Mahajan (Editor)

Cube Quest

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
Developer(s)
  
Simutrek Inc.

Release date(s)
  
1983

Initial release date
  
1984

Mode
  
Single-player video game

Publisher(s)
  
Simutrek Inc.

Cabinet
  
Upright

Genre
  
Shoot 'em up

Platform
  
Arcade game

Cube Quest Cube Quest Videogame by Simutrek

Designer(s)
  
Paul Allen Newell, Duncan Muirhead, many others

Display
  
Raster, horizontally oriented

Similar
  
Cliff Hanger, Bega's Battle, Astron Belt, Cosmic Chasm, Firefox

Arcade laserdisc cube quest 1983 simutrek


Cube Quest is an arcade game by Simutrek Inc released in 1983. It combines 3-D polygonal graphics with laserdisc-streamed, animated backgrounds (a technique later employed by Namco's Galaxian 3).

Contents

Cube Quest Cube Quest

Simutrek 1984 cube quest laserdisc arcade game pt 1 of 2


Gameplay

Cube Quest CUBE QUEST Simutrek 1984

The objective of the game is to guide a spaceship through a cube-like network to reach the Treasure of Mytha located at the opposite extreme of the player's origin. Each cube edge leads to one of 54 uniquely themed corridors where a wave of enemies must be dispatched in a tube shooter style gameplay sequence, and kind of boss cubes or kill enemy. (also known as Dwellers of the Dark & Guardian Cubes)

Production

Cube Quest Cube Quest ROM lt MAME ROMs Emuparadise

Paul Allen Newell was responsible for the design and programming. The laserdisc backgrounds were produced by Robert Abel and Associates. Ken Nordine (uncredited) voiced the introductory narration. The game was planned to be released for the Vectrex, but was cancelled when the console went off the market.

The CGI backgrounds were later used in Beyond the Mind's Eye.

Cube Quest httpsuploadwikimediaorgwikipediaenthumbf

Cube Quest Simutrek 1984 Cube Quest laserdisc arcade game pt 2 of 2 YouTube

Cube Quest MameZach Game of the Day Cube Quest

References

Cube Quest Wikipedia