Girish Mahajan (Editor)

Crashmo

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Composer(s)  Shoh Murakami
Developer  Intelligent Systems
Genre  Puzzle video game
Platform  Nintendo 3DS
9.5/10 IGN

Director(s)  Taku Sugioka
Initial release date  31 October 2012
Publisher  Nintendo
Mode  Single-player video game
Crashmo imagesnintendolifecomgames3dseshopfallbloxc
Release date(s)  JP: October 31, 2012 EU: November 15, 2012 AU: November 15, 2012 NA: November 22, 2012
Similar  Intelligent Systems games, Other games

Nintendo s crashmo fallblox wii u sequel cancelled


Crashmo, known in Europe and Australia as Fallblox and in Japan as Hiku Otsu (引ク落ツ, lit. "Pull-fall"), is a puzzle video game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS via the Nintendo eShop. The game is a sequel to Pushmo and was released in Japan on October 31, 2012, in Europe and Australia on November 15, 2012, and in North America on November 22, 2012.

Contents

Crashmo Crashmo Review Just Push Start

Crashmo fallblox discussion video preview nintendo 3ds


Reception

Crashmo received "generally favorable" reviews, according to ratings aggregator Metacritic.

Eurogamer's Christian Donlan rated the game an 8/10: "Fallblox is yet another Intelligent Systems game that seems to truly know its place in the world: it's happy to be a smart little download treat that comes alive for a few minutes every night before bed." Edge's Nathan Brown said of the game, "For tenacious players and those inclined towards the genre, Fallblox could prove an irresistible draw, with clearing its parade of cryptic conundrums a delicious prospect. For others, the game's difficulty, and its visual and thematic linearity, will prove tiresome, their enthusiasm for its self-evident ingenuity petering out before each of its challenges has fallen."

Crashmo Official Site Crashmo on Nintendo 3DS

Audrey Drake of IGN described the game as "amazing" and a "must download" for 3DS owners. She was surprised to see Pushmo, a game she already held in high regard, improved. Drake had high praise for the "clever" gameplay, high difficulty, character and environment design, and camera controls. Her one criticism was that the high difficulty could scare off new players.

Crashmo Official The Official PushmoCrashmo LevelQR Code Exchange

References

Crashmo Wikipedia


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