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City of Illusions

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Cover artist
  
Language
  
English

Publisher
  
Originally published
  
1967

Preceded by
  
Page count
  
160

3.8/5
Goodreads

Country
  
United States

Series
  
Publication date
  
1967

Genre
  
Science Fiction

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Similar
  
Ursula K Le Guin books, Hainish Cycle books, Science Fiction books

City of Illusions is a 1967 post-apocalyptic science fiction novel by Ursula K. Le Guin which is set on Earth in the distant future in her Hainish Cycle. City of Illusions is significant because it lays the foundation for the Hainish cycle which is a fictional world in which the majority of Ursula K. Le Guin's science fiction novels take place.

Contents

Plot introduction

City of Illusions takes place on Earth, also known as Terra, in the future, twelve hundred years after an enemy named the Shing has broken the power of the League of All Worlds and occupied Earth. The indigenous people of Earth have been reduced in numbers and are widely separated and live in highly independent rural communes or nomadic tribal societies. The Shing exercise control over these people by using various strategies of indirect control which include divide and rule as well as deceptive telepathic mental control also known as mind-lying. In contrast, innately truthful telepathy is known as mindspeech.

Prior to the opening scene, the main character, who is a descendant of the protagonists in Planet of Exile, has been involved in a ship crash, and since the Shing do not believe in killing, has had his memory erased and been abandoned in the forest; this leaves his mind as a blank slate or tabula rasa. As the story begins he must develop a new self-identity ex nihilo.

The Man Without Memory

The story starts as a man is found by a small community (housed in one building) in a forest area in eastern North America. He is naked except for a gold ring on one finger, has no memory except of motor skills at a level equivalent to that of a one-year-old and has bizarre, amber, cat-like eyes. The villagers choose to welcome and nurture him, naming him Falk (Yellow). They teach him to speak, educate him about the Earth, and teach him from a book they consider holy, which is Le Guin's "long-translated" version of the Tao Te Ching. Also they teach him about the nature of the never-seen Shing.

The Journey

After six years, Falk is told by the leader of the community that he needs to understand his origins, and as such sets off alone for Es Toch, the city of the Shing in the mountains of western North America. He encounters many obstacles to learning the truth about himself and about the Shing, along with evidence of the barbarism of current human society. Along the way, it is sometimes put to him that the image he holds of the Shing is a distorted one; that they respect the idea of 'reverence for life' and are essentially benevolent and non-alien rulers. This suggestion comes from Estrel, a young woman whom Falk meets after being captured by the Basnasska tribe in the great plains. Falk escapes this violent community with Estrel, to reach the city under her guidance. In the course of his journey Falk also encounters Shing-bred talking birds and animals who plead reverence for life in self-defense,

The Shing

Falk finally reaches Es Toch, where Estrel betrays him into the hands of the Shing and laughs as she does so. He is told that he is part of a crew of a starship of alien/human hybrids from a planet called Werel and meets a young man, Orry, who came with him in the ship. At this point it becomes clear that Estrel is a human collaborator working for the Shing, and that she had been sent to retrieve him from the wilds of so-called Continent 1.

The Shing tell Falk that

  • they are in fact humans;
  • the conflict between the League and an alien invader never occurred: on the contrary, the League self-destructed through civil war and exploitation;
  • the "enemy" is an invention of the Shing rulers themselves to try and ensure through fear that world peace endures under their benevolent, if misunderstood, rule;
  • Falk's expedition was attacked by rebels who then erased Falk's memory of his previous self; and
  • The Shing, who managed to save only Orry from the rebel attack, now want to restore Falk's previous identity.
  • Falk however believes that the Shing are non-human liars and that their true intent is to determine for their own purposes the location of his home planet.

    Restored Memories

    Seeing no other way forward, Falk consents to have his memory erased. The mind of the original Werelian, Agad Ramarren, is restored and the Falk personality is apparently destroyed. He emerges as a new person with pre-Falk memories and vastly greater scientific knowledge. Ramarren's first name, Agad, recalls Jakob Agat, one of the chief protagonists of Planet of Exile: of whom he is a descendant. However, thanks to a memory triggering mnemonic device that Falk had left for himself (an instruction, through young Orry, to read the beginning of the book he travels with, his translation of the Tao Te Ching), the Falk personality is revived. After some instability Falk's and Ramarren's minds come to coexist. By comparing the knowledge given to them before and after Ramarren's re-emergence, the joint minds are able to detect the essential dishonesty of the Shing's rule and the fact that the alien conquerors can lie telepathically. It was this power that had enabled the not very numerous Shing: "exiles or pirates or empire-builders from some distant star", to overthrow the League of All Worlds twelve centuries before.

    The Werelians' mental powers are significantly greater than those of their human ancestors; thus they are capable of recognizing the Shing mindlie, and cannot be overthrown in the same manner as the League. The Shing are inhibited by a cultural dread of killing or being killed and would have no effective defense against any expedition that came armed and forewarned. Still ignorant of the survival of the Falk persona, the Shing hope to send Ramarren back to Werel to present their version of Earth as a happy garden-planet prospering under their benign guidance and in no need of outside help. Falk/Ramarren, now fully aware of the brutalized and misruled reality, pretends to accept this, postponing the return journey.

    Eventually, while on a pleasure trip to view another part of the Earth, his Shing escort (Ken Kenyek) takes telepathic control of Ramarren but is then overcome by Falk, operating as a separate person. Now controlling Ken Kenyek, Falk/Ramarren makes his escape, manipulating his prisoner to find a light-speed ship that can take him home, and how to program it. (He discovers here that the Shing use a totally alien system of mathematics, quite different from the Cetian mathematics used by all human worlds.) Falk/Ramarren leaves for his planet of origin, taking Orry and the captive Ken Kenyek with him so that each can present their perception of Shing rule over Terra. The strong military culture and advanced technology of the Werelian colonists mean that Earth can probably be liberated "at a blow". However the light-years of travel required mean that Falk's forest friends will be long dead when he returns.

    While City of Illusions concludes at this point, Falk/Ramarren's mission apparently succeeds in bringing freedom to the home world of Terra. In The Left Hand of Darkness, Genly Ai comes from Earth and remembers the 'Age of the Enemy' as something dreadful but now past. He also knows of the Werelians, now called Alterrans. The fate of the Shing is not mentioned, either there or in any later book.

    Characters

    All-Alonio: A solitary, yet profound man who shelters Falk and gives him a "slider," or flying machine. He provides Falk with oblique but pertinent guidance, most notably that the Shing are few in number and rule through lies and illusion.

    Estrel: Portrayed as Falk's ally and lover, Estrel is later shown to be a human agent of the Shing tasked with bringing him to Es Toch convinced of the beneficial nature of their rule. She wears a necklace of apparent religious significance, but actually a communication device. Estrel eventually suffers a psychotic break-down, attempts to kill Falk and suffers an unknown fate at the hands of the Shing.

    Falk: A middle aged man who is the protagonist of the story; he appears to suffer from amnesia. As Ramarren he was navigator of the Werel expedition to Earth. As Ramarren/Falk he comes to possess the skills, knowledge and character traits of both individuals.

    Har Orry: A youth raised and largely brain-washed by the Shing. Other than Falk he is the only known survivor of the Werel expedition, two of whom were his parents. Like Estrel he is used by the Shing to convince Falk of their benign purposes. Passive and easily dominated he still shows traces of his childhood in a disciplined and hierarchical society.

    Ken Kenyek: A Shing mindhandler and scientist, who together with fellow Lords Abundibot and Kradgy, attempts to deceive and manipulate Falk. These are the only characters in the book who are identified as being Shing. Ken Kenyek appears as a detached and analytical figure, lacking the more sinister traits of his two fellow aliens.

    Parth: A young human women of the Forest People, who helps re-educate Falk and becomes his lover. She farewells him, knowing that he will not return in her lifetime.

    Prince of Kansas: An elderly man who, without force, leads a sophisticated enclave of approximately 200 people living in the wilderness. He is in possession of luxuries such as a great library, domesticated dogs (otherwise extinct in this era), and a complex patterning frame that he uses to foretell Falk's future. His miniature society appears benign but eccentric - setting off fire-crackers to repulse occasional Shing "air-cars" as they fly indifferently overhead.

    Zove: A father-figure of a family of Forest People whose teaching-by-paradox methods closely resemble those of the sage Laozi.

    Publication history

    City of Illusions is Le Guin's first novel to appear as an independent paperback, unlike her earlier novels which appeared in the tête-bêche format. City of Illusions was initially published with no introduction, but Le Guin wrote an introduction for Harper & Row's 1978 hardcover edition. City of Illusions was reissued along with Rocannon's World and Planet of Exile in a 1978 omnibus volume titled Three Hainish Novels, and again in 1996 with the same novels in Worlds of Exile and Illusion.

    Reception

    City of Illusions, like its two preceding Hainish novels, received little critical attention when it was published. Subsequently, it has not received as much critical attention as many of Le Guin's other works.

    In terms of its place in the development of the canon of science fiction, it has been noted that City of Illusions combines the sensibility of traditional British Science Fiction, images from American genre Science Fiction and anthropological ideas.

    Susan Wood, regarding the initial Hainish trilogy as a whole, notes that "innovative and entertaining fictions develop on the solid conceptual basis of human values affirmed" She goes on to point out that philosophical speculation is the most important element of the novel. Dena C. Bain points out that City of Illusions, like Le Guin's novels The Left Hand of Darkness and The Dispossessed, is permeated with a "Taoist mythos."

    One science fiction scholar points out that City of Illusions, along with Rocannon's World and Planet of Exile exhibits Le Guin's struggle as an emerging writer to arrive at a plausible, uniquely memorable and straightforward locale for her stories.

    The author herself makes several comments about City of Illusions in her introduction to the 1978 hardback edition. Le Guin was excited to use her own translation of the Tao Te Ching. She was also interested in using physical and mental forests in the novel, and in imagining a less populated world, while still holding some type of civilization as a worthwhile, lofty ideal. Specifically she regrets the improbable and flawed depiction of the villains, the Shing, as not convincingly evil.

    Themes

    Defining and questioning the truth is the central issue of City of Illusions, which holds its roots in the always-truthful "mindspeech" introduced in Planet of Exile and the Shing's ambiguous variation on it, called the "mindlie".

    Correspondingly, themes of illusion and ambiguity are central to the novel. The story is as much a post industrial-collapse science fiction tale as it is a mystery tale. It starts with a man with no memory, and with eyes whose appearance suggests he is not human, raising questions as to his true nature: is he human or alien, and is he a tool or a victim of the alien enemy, the Shing. The Shing's nature itself eventually comes into question through his journey. The theme of illusion and ambiguity is present throughout the book - both in terms of behavior (the main female character is initially a friend, then a betrayer and ultimately may be both) and even physical environment (the city Es Toch is a shimmering facade of visual deceptions).

    Douglas Barbour points out that light/dark imagery is in an important and common thread that runs through Le Guin's initial Hainish trilogy, tying in closely with Taoism in the Tao-te ching, a book that has special meaning to the main character. Specifically in City of Illusions the main character's story begins and ends in darkness, and among many other similar images, the city of Es Toch is described as a place of awful darkness and bright lights.

    Although Le Guin based the location of Es Toch on the Black Canyon of the Gunnison National Park, James W. Bittner points out that the city, like many of Le Guin's imaginary landscapes, is both an image and a symbol with underlying psychological value and meaning, in this case an underlying chasm. Susan Wood furthers this notion pointing out the city is "built across a chasm in the ground, a hollow place."

    Charlotte Spivack points out that City of Illusions includes Le Guin's focus on the concept of contrasts, in particular the need for reconciliation of opposites, a concept related to Taoism, that must take place in Falk's divided mind.

    One notable theme of City of Illusions is that of isolation and separation, with the story focusing heavily on one character who does not connect well with other characters.

    A minor theme of exploring an oppressive male-dominated culture is present, represented by the misogynistic Bee-Keepers.

    It has been suggested that the novel also explores theme of anarchism in the original village and its neighbors, which display communal living.

    Objects

    The patterning frame, a device which Falk encounters twice, is notable. He first sees a simple one at Zove's house and then later a more complex one that belongs to the Prince of Kansas. The device uses moveable stones on crossing wires as a representation of the physical world; its use as a fortune-telling device, computer, toy, or mystical implement is vague. Scholars have noted that it is a foreshadowing device and used to attain a coexistence of the past, present and future, a notable aspect of Taoism.

    It has been suggested that the book The Old Canon, the book of the Way, the Tao Te Ching, has talismanic properties in the narrative. As a mere object it is an inspiring book; Falk is given a luxurious copy by Zove before he sets out on his travels. After Falk loses this copy, the Prince of Kansas gives him a replacement from his vast library. Its first page is the mnemonic trigger that Falk uses to restore his memories and personality to his and Ramarren's shared mind after it is erased by the Shing (see above, § Restored Memories).

    References

    City of Illusions Wikipedia