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Capcom Fighting Evolution

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Director(s)
  
Hidetoshi Ishizawa

Initial release date
  
October 2004



Composer(s)
  
Genre
  
Capcom Fighting Evolution httpsrmprdsemediaimages150381CapcomFight

Producer(s)
  
Yoshinori OnoHitomi NishimotoHidetoshi IshizawaKenji Itsuno

Designer(s)
  
Hidetoshi IshizawaShinsuke Kodama

Programmer(s)
  
Yasunori HaradaKazuhito Nakai

Release date(s)
  
ArcadeOctober 2004PlayStation 2NA: November 16, 2004JP: December 2, 2004EU: February 12, 2005XboxNA: June 14, 2005JP: June 16, 2005EU: June 24, 2005PlayStation NetworkJP: December 19, 2012NA: September 17, 2013

Developers
  
Capcom, Capcom Production Studio 2

Platforms
  
Arcade game, PlayStation 2, Xbox, PlayStation 3

Publishers
  
Capcom, Sony Interactive Entertainment, CE Europe Ltd.

Similar
  
Capcom Fighting All‑Stars, Red Earth, Capcom vs SNK 2, Street Fighter Alpha, Super Gem Fighter Mini Mix

Capcom fighting evolution playstation 2 arcade as ryu sakura


Capcom Fighting Jam (Japanese: カプコン ファイティング ジャム), released in the USA as Capcom Fighting Evolution, is a 2004 head-to-head fighting game from Capcom. It was originally released as a coin-operated arcade game for the Namco System 246 hardware and ported to the PlayStation 2 and Xbox. The game features characters from three different incarnations of the Street Fighter series, as well as characters from the Darkstalkers series and the CPS III arcade game Red Earth, with each character employing the fighting system from the game which they represent.

Contents

Capcom Fighting Evolution Capcom Fighting Evolution USA ISO lt PS2 ISOs Emuparadise

Gameplay

Capcom Fighting Evolution Capcom Fighting Evolution Game PS2 PlayStation

Capcom Fighting Jam features characters from the Street Fighter II, Street Fighter Alpha, Street Fighter III and Darkstalkers series, as well as the single game Red Earth. There are four selectable characters representing each series, excluding original character Ingrid and the boss characters Pyron and Shin Akuma. Each character uses a fighting system from the game which determines the techniques they can use and their super move gauge. Ingrid uses her unique fighting style with her own techniques, for a total of six fighting styles.

Capcom Fighting Evolution UItimate Tier Lists Capcom Fighting Evolution Capcom Fighting Jam

The game consists of two-on-two endurance-style matches similar to that of Rival Schools: United By Fate. The player selects a pair of character and then begins a match with one character. In the Japanese version of the game, if their current character is defeated for one round, then the next round will begin with the other character. In the North American version, the character can remain the same whether he or she wins or loses.

Street Fighter II

Capcom Fighting Evolution Capcom Fighting Evolution Wikipedia

The Street Fighter II characters follow the playing style of Super Street Fighter II Turbo. Each Street Fighter II character only has a single-level Super Combo gauge that allows them to perform a Super Combo at MAX level. They cannot air block nor dash like other characters, but can stand up quickly when they fall to the ground. Unlike Super Turbo, each character has two Super Combo moves. Despite representing Street Fighter II, the graphics for Ryu and Bison are actually from their Capcom vs. SNK incarnation, while Guile is from Street Fighter Alpha 3 and Zangief received a new sprite (edited from his Street Fighter Alpha one) just for this game.

  • Ryu (originally from Street Fighter)
  • Guile
  • M. Bison (Vega in Japan)
  • Zangief
  • Darkstalkers

    Capcom Fighting Evolution Capcom fighting jam screen pack for mugen YouTube

    The Darkstalkers characters have a three-level "Special Stock" gauge like in Night Warriors: Darkstalkers Revenge, allowing them to perform ES Moves (enhanced versions of their regular special moves) or EX Specials (their super moves). They can also perform Guard Cancels (a counterattacking special move) and Chain Combos (which allows them to link any basic moves with another one of equal or greater strength). Darkstalkers characters can air block and dash, as well as do standing-up attacks and move while they're down.

  • Anakaris
  • Demitri
  • Felicia
  • Jedah
  • Street Fighter Alpha

    The Street Fighter Alpha characters have single-level Custom Combo gauge and can perform a specific Super Combo or a Custom Combo at MAX level. They can also air block and perform Alpha Counters or recovering rolls.

  • Guy (originally from Final Fight)
  • Karin
  • Rose
  • Sakura
  • Red Earth

    The characters from Red Earth have a Gem gauge which allows the player to stock up to two gems after the gauge fills up. When the player has a gem in stock, they can level-up their character and make them stronger or perform a Mystic Break (their super moves). The Red Earth characters have a blocking technique called the "Ultimate Guard", which allows them to block all attacks (except throws) without consuming energy. They can also follow an Ultimate Guard with an "Ultimate Counter".

  • Leo
  • Hauzer
  • Hydron (Nool in Japan)
  • Kenji (Mukuro in Japan)
  • Street Fighter III

    The characters from Street Fighter III have a two-level Super Art gauge. Unlike in Street Fighter III, the characters in this game cannot select a Super Art before battle, but they have access to more than one Super Art (much like their Street Fighter II counterparts) as well as EX Moves, powered-up versions of their regular Special Moves. Players can also "parry" an opponent's attacks, which allows them to nullify one hit of an attack and usually slow down the attacker enough to allow the defender to make a quick counterattack.

  • Alex
  • Chun-Li (originally from Street Fighter II)
  • Urien
  • Yun
  • Original character

  • Ingrid - Ingrid is the only new character featured in the game, although she was one of the new characters intended to debut in the unreleased 3D fighting game Capcom Fighting All-Stars. She uses a unique fighting style with a three-level Super Arts gauge. In her ending, it is revealed that she is the Goddess of the Sun.
  • Ingrid makes a return appearance in Street Fighter Alpha 3 MAX for the PlayStation Portable; in that game, she is a time traveller who came to the time of this game in order to retrieve her power from M. Bison, who stole it and named it Psycho Power.

    Bosses

  • Pyron (from Darkstalkers)
  • Shin Akuma (Shin Gouki in Japan) (taking his "normal"-self's place in Street Fighter II section, originally from Street Fighter Alpha 2)
  • Soundtrack

    Capcom Fighting Jam: Original Soundtrack, an officially licensed soundtrack of the game, was released on December 12, 2004 in Japan only. This album features the original music found from the game composed by Noriyuki Asakura. The first pressing of this album came with an exclusive mini disc that featured both vocal and instrumental versions Ingrid's Theme by Maiko Kubo. The cover artwork was done by Shinkiro.

    1. PLAYER SELECT
    2. VS SCREEN
    3. Severe Way
    4. GOES A SYOTEN-GAI!
    5. At ease!?
    6. To kill time
    7. Prospered fatherland
    8. The jungle of a jungle
    9. Night of Hong Kong
    10. WINNING DISPLAY
    11. CONTINUE
    12. NAME ENTRY
    13. RANKING DISPLAY
    14. GAME OVER 1
    15. HERE COMES A NEW CHALLENGER
    16. HERE COMES INGRID!
    17. Infinity Chamber
    18. Desperate struggle
    19. TRAINING STAGE(家庭用/Home Version)
    20. GAME MENU(家庭用/Home Version)
    21. ENDING
    22. STAFF ROLL
    23. GAME OVER 2

    Bonus Disc

    1. Heat Haze
    2. Heat Haze (Instrumental)

    Reception

    The game generally wasn't well received because all of the characters, except Ingrid, were copy-and-pasted from their respective games (the Street Fighter II characters were taken from Capcom vs. SNK 2), but with drastically cut-down animation frames. Comparisons were instantly drawn to the similar Vs. Marvel and SNK series of games, and the gameplay of this newest fighter seemed to lack the finesse of previous games. Many series favorites such as Ken, Sagat and Morrigan were also relegated to background appearances or cameos in the endings, which did little to aid the game's popularity. The game also received criticism that certain moves that the characters originally had were not available to the player, which led to some backlash from fans of the games. The game enjoyed a brief period of competitive play in Japan, but was soon dropped from most major tournaments.

    Producer Yoshinori Ono has admitted that the game was essentially a salvaged version of Capcom Fighting All-Stars, and has also stated how the crossover, mechanics, and inclusion of the various gameplay systems inherent to each series lead to balancing problems. Ono also said that he replaced another producer who had been in charge of the game's creation before leaving during the middle of its production.

    References

    Capcom Fighting Evolution Wikipedia