Emily Newton Dunn
Initial release date
13 September 2005
Hamish YoungPaul Ross
VGX Award for Best Driving Game
PlayStation 2, Xbox, Xbox 360
Burnout games, Electronic Arts games, Racing video games
Burnout revenge gameplay ps2 hq
Burnout Revenge is the fourth video game in the Burnout series of racing games. It was developed by Criterion Games and published by Electronic Arts. It was released for the PlayStation 2 and Xbox on 13 September 2005 and Xbox 360 on 7 March 2006, alongside the PlayStation Portable and Nintendo DS title Burnout Legends. Burnout Revenge was also dedicated to the memory of Rabin Ezra, who died on June 27, 2005.
- Burnout revenge gameplay ps2 hq
- Cgrundertow burnout revenge for playstation 2 video game review
- Bonus vehicles
- Xbox 360 version
- Downloadable content
- Backwards compatibility
Similar to its predecessor Burnout 3: Takedown, Revenge focuses on a mixture of racing in the midst of rush-hour traffic, and vehicular combat; players use the cars themselves as weapons. Revenge also expands on the combat side of its gameplay with new features such as "traffic checking" (ramming same-way traffic), Vertical Takedowns (landing on a rival car after the player's car drives over a jump), a new game type (Traffic Attack) and significant changes to the gameplay of Crash mode (a game type where players attempt to cause as large a crash as possible). A sequel to Burnout Revenge, titled Burnout Paradise, was released for the PlayStation 3 and Xbox 360 on 22 January 2008.
Cgrundertow burnout revenge for playstation 2 video game review
In Burnout Revenge, players compete in a range of racing game types with different aims. These take place within rush-hour traffic, and include circuit racing, Road Rage (where players cause as many rivals to crash as possible within a time limit, or until the player's car is wrecked), Burning Lap (a single-lap, single-racer time attack mode), Eliminator (a circuit race where every thirty seconds, the last-placed racer's car is detonated; the race continues until only one racer is left), and Crash (where the player is placed at a junction with the aim of accumulating as many "Crash Dollars" as possible). A new gameplay feature in Burnout Revenge is the ability to ram same-way small to medium traffic, known as "traffic checking", propelling the rammed car forward; the event in which a "checked" car hits a rival is considered as a Traffic Takedown. Traffic checking is the focus of a new race type, Traffic Attack (whereby a player must earn a set amount of Crash Dollars through checking traffic), which can be used later on.
During these events, players have access to a limited amount of boost which is acquired through various dangerous driving techniques, including but not limited to driving on the wrong side of the road, tailgating opponents and drifting. Unique to the series is the concept of battling other rivals; unlike other video games in the racing genre, players are encouraged, and sometimes even required, to ram rival cars and cause traffic to crash. Causing a rival to crash is referred to as a "Takedown", rewarding the player by extending the length of their boost gauge and completely refilling it. In designated events, boost can also be used to activate a "Crashbreaker" during a crash, detonating the car and causing other nearby cars to crash. When the rival car takes the player down, the player will have to take the ultimate REVENGE by taking down the revenge rivals (which the arrow at the top of the car turned red) is referred to as a "Revenge Takedown".
In the main single-player game mode, players compete in a world tour consisting of 169 events across three continents, divided into a series of 11 "ranks" (Rank 11 has no events). The ranks which a player has access to is determined by their "Revenge Rank", which increases after completing events. By increasing their Rank sufficiently, the player "ranks up" and unlocks the next rank of events.
There are 77 cars in the game, some of which can only be used for crash events. The SUVs and saloon cars are some of them.
The game also features support for multiplayer gameplay, both online and offline. In addition to the racing modes, the game features three types of Crash modes: Crash Battle (multiple players attempt a junction at the same time), Crash Party (players take turns at attempting junctions across several rounds), and Crash Tour (a golf-like version of Crash Party, with players attempting to accumulate a certain amount of Crash Dollars in as few attempts as possible; after the last round ends the player with the lowest score wins).
There are two extra vehicles that can be unlocked by the presence of a saved game from another title on the memory card or hard drive when you first create your profile. A Madden NFL 06 save will unlock the Madden Challenge Bus and a Burnout 3: Takedown save will unlock the Dominator Assassin. Both of these cars are available only for Crash events. They are also available for online use if you own an online adapter. Although it may not be hidden, after reaching the "Elite" rank, you unlock the Black Elite Racer, which has some references to the game, Black. Example, there are bullet holes all around the car, and the license plate on the back reads "Kellar", the player's character in Black. And if you achieve 100% game completion, which is the game's toughest challenge, you unlock the Revenge Racer, which was reused in Revenge's successor, Burnout Paradise.
Xbox 360 version
The Xbox 360 version of Burnout Revenge included several new features and improved the graphics of the game to utilize the power of the console. The game included ten new crash junctions on the Crash Tour. It also included a vastly improved online mode that introduced online Revenge Rivals. This system allowed players to keep track of their number of times they have been taken out or have taken out any given player.
The new version also included a new Burnout Clips feature, which allows to save 30-second clips of any offline race played and could be shared with other players over Xbox Live.
Burnout Revenge has 41 licensed songs on its soundtrack and variety from different genres of punk, metal, hard rock, alternative rock and electronic. From artists The Chemical Brothers, Fall Out Boy, Thrice, The Bravery, to BT's unique remix of "Break On Through (To The Other Side)" by The Doors, also with "Lights and Sounds" by Yellowcard which headlines the soundtrack. The songs are played through "Crash FM" the game's radio station.
The Xbox 360 version of Burnout Revenge was the first game to take advantage of kiosk downloads in North America, where players could take their Xbox 360 Memory Unit to participating stores such as GameStop, Circuit City, and Best Buy, and download new content for the game onto it. The provided content varied between kiosks. Xbox Live Marketplace content is also available in the form of new cars.
Jim Schaefer of Detroit Free Press gave the PS2 a score of all four stars and said that it "proves once again why it is the ultimate spectacle for those of us who just want to feel the rush. You know you're playing a great game when even the pauses in the action are filled with rockin' music, flashy video and big sound effects." Ryan Huschka later gave the X360 version the same score and stated that it "makes online showdowns much more personal." Greg Edwards of Maxim gave the PS2 and Xbox versions a score of nine out of ten and stated: "Tons of tracks, events, and online races give Revenge plenty of variety, but it's the blinding speed and the velvety smooth controls that make this the best racing game of the year." Eliot Fish of The Sydney Morning Herald gave the game four-and-a-half stars out of five and called it "relentlessly intense". However, Tim Meston of The Times gave it four stars out of five and stated: "The locations are varied, but with the usual generic locations, and a repetitiveness notic[e]able in the track layout for each stage is reduced somewhat by the addition of numerous shortcuts along each route." Scott Jones of the Hartford Courant gave it three stars out of four and called it "a car insurance agent's worst nightmare," but added that "there's still something a bit cold and heartless about the 'Burnout' series. Maybe it's all the phony cars (no real car manufacturers, for obvious reasons, were willing to lend their vehicles to the game). Maybe it's because your opponents lack personality. Maybe the series needs a narrative. There's no story, nothing to keep you playing, other than more difficult challenges. And that's just not enough."
When asked about Burnout Revenge backwards compatibility with the Xbox One, Criterion said it had "no plans, but it is not out of the question."