Neha Patil (Editor)

Bork3D Game Engine

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Developer(s)
  
Bork 3D

License
  
BSD

Type
  
Game engine

Website
  
[1]

Stable release
  
20100408 / April 8, 2010

Operating system
  
iOS, Mac OS X, Microsoft Windows,

The Bork3D Game Engine is a C++ game engine developed by Bork 3D LLC for use on mobile device platforms, primarily targeting iPhone and iPad. The engine has a modest user base, and several iOS games have announced their use of it, most notably from Bioroid Studios, Simiula, and Bork 3D itself.

Contents

The game engine uses OpenGL and OpenGL ES for rendering, and OpenAL for audio. It was originally sold under a commercial license. Today it is free open source software distributed under a permissive BSD-style license.

Major Features

  • SDK runs on iOS, Mac OS X and Windows
  • Tool pipeline supports Collada, 3dsmax and Maya
  • Integrated web server
  • Data-driven UI system
  • Games

  • Anytime Golf: Magic Touch : Golf game for iPhone and iPad
  • Monstercraft : An arcade / slot machine game for iPhone and iPad
  • Pixelshift : A puzzle game for iPhone and iPad
  • Quoridor : An adaptation of the board game of the same name for iPhone
  • Toy Stunt Bike: A motorcycle side-scroller for iPhone and iPad
  • Vector Blaster : Tempest clone for iPhone, iPad, PocketPC, Symbian and N-Gage
  • Zombie Outhouse : Arcade shooter for Xbox 360 and iPhone
  • References

    Bork3D Game Engine Wikipedia