Setup time approx. 5 min. | Age range 10+ Playing time | |
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Bohnanza is a German-style card game of trading and politics, designed by Uwe Rosenberg and released in 1997 by Amigo Spiele in German and by Rio Grande Games in English. It is played with a deck of cards with comical illustrations of eleven different types of beans (of varying scarcities), which the players are trying to plant and sell in order to raise money. The principal restriction is that players may only be farming two or three types of bean at once, but they obtain beans of all different types randomly from the deck, and so must engage in trading with the other players to be successful. The original game is for three to five players and takes about one hour to play, but the Rio Grande edition adds alternative rules to allow games for two or seven players.
Contents
The name is a pun on the words "bonanza" and "Bohne" (German for "bean"). The official English release preserved the name Bohnanza.
Cards
^1 These beans were added in an expansion in the German edition. In the English edition of the game, the beans were included in the standard set.
^2 The English edition of the game changed the Weinbrandbohne (Brandy Bean) into the Wax Bean.
^3 In German, "Blaue Bohnen" is slang for bullets, explaining the illustration of the blue bean dressed as a cowboy.
^4 In German, green beans are called "Brechbohnen" referring to the verb "brechen" meaning "to break" ("breaking" the beans from the bush in order to harvest them), but "brechen" in German can also mean "to vomit", explaining the illustration of the vomiting green bean
Setup
Each player is dealt a hand of cards to start (typically five cards, though hand size varies with expansion sets and number of players). A rule unique to Bohnanza is that cards in hand must be kept in the order in which they are dealt at all times; they may not be rearranged.
Each player has two fields in which to plant beans. A third field may be bought by any player at any point during the game for three coins. Each field may contain any number of bean cards, of any one bean type. If a bean of a type different from those already growing in a field is planted into that field, the beans previously in it must be "harvested" for coins. A field containing just one bean may not be harvested by a player who also owns a field containing more than one bean. Each player also has a trading area to hold cards gained through trades and a treasury to hold the player's earned coins.
Cards in the hand are kept hidden. Cards in trading areas and fields are visible to all players. The number of cards in each player's treasury is kept secret from the other players. The discard pile is face up, but only the top card is visible; players may not examine the pile. When the deck runs out, the discard pile is reshuffled and re-used as the deck.
Turn sequence
During their turn, each player does the following:
- They must play the first card in their hand (the one at the front; i.e., the one dealt to them earliest) into a field. This may result in them having to harvest beans!
- They may play the next card in their hand into a field.
- They must take the top two cards from the deck and place them face up into their trading area.
- Trading opens. Players may make offers and trade cards from (and only from) their hands (but they may offer/trade any card(s) in their hands in any order) and the cards in the active player's trading area. Traded cards go into the recipient's trading area. Trade may only occur with the player whose turn it is. No cards may ever be traded from fields. No cards can ever get placed into a player's hand by trading. No cards that have been traded once may be traded again - once a bean has been traded it must be planted in a field of the person it has been traded with.
- Trading ends whenever the player whose turn it is decides it should. At the end of trading, each player must plant all cards in their trading area into their fields. This may involve harvesting beans, possibly several times; take note of the order in which beans are planted into fields if there are more types of beans being planted than fields they are being planted into.
- The player ends their turn by drawing cards from the deck, one by one, and placing them at the back of their hand (so they get played last). Again, the exact number of cards drawn here varies. If players started with a hand of five, three cards are drawn in this stage.
This turn sequence can be summarized with these four phrases: "Must plant, can plant," "Turn up two," "Trade and plant trades," and "Draw three cards."
Harvesting
Each bean card carries a list of how many beans of that type are needed in order to obtain one, two, three and four coins when harvesting a field. To harvest a field, a player counts the beans in it and consults the list to determine the largest amount of coins he or she can obtain from them. (If not enough beans were harvested, this may end up being none at all.) The player places that many of the cards face down in his or her treasury (each card has a coin on the back). The rest of the cards go on top of the discard pile, face up. Because some of the cards are set aside as coins, the number of cards in the deck becomes fewer with each reshuffle (in practice, the first reshuffle marks approximately halfway through the game).
As mentioned, a field containing just one bean may not be harvested by a player who also owns a field containing more than one bean.
Winning
When the deck runs out, the discard pile is reshuffled and re-used as the deck; this happens twice. The game ends instantly the third time the deck runs out. At that point, all players harvest all beans in their fields. The player with the most coins in their treasury wins. In case of a tie, the player with the most cards remaining in their hand wins the game.
Rules adapted from description at ToothyWiki:Bohnanza, as permitted by ToothyWiki:CopyrightMatters
Expansions
Uwe Rosenberg and Hanno Girke have designed a number of expansions to the game, some of which were released as limited editions by Lookout Games.
Spinoffs
Bohnanza has inspired six spinoffs; additionally, one Amigo card game, Nicht die Bohne, is named in parody of the game.