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Bodycount (video game)

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Engine
  
EGO Engine

Platforms
  
PlayStation 3, Xbox 360


Developer(s)
  
Guildford Studio

Initial release date
  
30 August 2011

Publisher
  
Bodycount (video game) Video Game Review Poor Execution Leaves 39Bodycount39 in the Dust

Designer(s)
  
Steve WattStuart Black

Release date(s)
  
NA: 30 August 2011AU: 1 September 2011EU: 2 September 2011

Modes
  
Single-player video game, Multiplayer video game

Similar
  
Codemasters games, First-person shooter games

Bodycount is a first-person shooter video game for the PlayStation 3 and Xbox 360 video game consoles. It was developed by Guildford Studio and published by Codemasters. It is considered a spiritual successor to the 2006 video game Black, which was developed by the same team.

Contents

Bodycount (video game) Amazoncom Bodycount Playstation 3 Video Games

Story

Bodycount (video game) Amazoncom Bodycount Xbox 360 Video Games

Bodycount revolves around Jackson, a former American soldier recruited by the enigmatic "Network", who has normally resolved conflicts between countries where even the UN could not. Over time, Jackson realises that wars are caused by some mysterious individuals. Concept art of the game revealed Jackson's appearance to be heavily based on actor Chris Pine.

Gameplay

Bodycount (video game) httpsuploadwikimediaorgwikipediaencc3Bod

The game is set in first-person. One of the main features is environment destructibility; nearly everything in the game is expected to be destructible. Environments and most of everything in them is destroyed realistically, creating a dynamically-changing playing environment. By scoring kills, the player can unlock deadly power-ups such as air strikes that further decimate the environment. There is a unique cover system where the player has near complete freedom while in cover.

Bodycount (video game) Bodycount Gameplay Walkthrough Part 1 HD YouTube

Multiplayer is available in competitive and cooperative modes. The former offers traditional deathmatch style sessions (individual or team-based) and the latter challenges two players to survive increasingly difficult waves of enemies.

Reception

Bodycount received "mixed" reviews on both platforms according to video game review aggregator Metacritic.

The Guardian gave the Xbox 360 version a score of three stars out of five, saying that the game "isn't the future of first-person shooters. But it is great fun." The Daily Telegraph gave the same version two-and-a-half stars out of five, saying that it "professes to be a reaction to overblown, scripted rollercoaster FPSes, but never manages to bring a whole lot to the table for itself. Bodycount even makes a fuss over destructible cover, which was done better by Battlefield Bad Company. Bodycount is not a poor game, just a confused and unremarkable one, even if those instant restarts really are wonderful." However, The Digital Fix gave the same version four out of ten, calling it "an ill conceived, poorly constructed, seemingly rushed mess which isn’t fun and in no way warrants its full price tag. It’s all been done before and a hell of a lot better, many times - keep your cash in your wallet (or purse)." 411Mania gave the PlayStation 3 version a score of three out of ten, saying that it "had a ton of potential. There are a few moments in the campaign that are quite fun and enjoyable but that isn’t enough to make this a great game by any means. Overall, it lacks in almost every area. It should have taken a note from Bulletstorm and focused on fun, over the top kills and details maps instead of trying to do everything perfect. The game lacked in almost all areas and I cannot say this was an overall enjoyable experience."

As a result of very mixed reception Codemasters closed down their Guildford, United Kingdom studio, laying off 70 employees and cutting down Codemasters' studio base by a third.

References

Bodycount (video game) Wikipedia


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