Rahul Sharma (Editor)

Ant Attack

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Engine
  
Softsolid 3D

Initial release date
  
August 1983

Genre
  
Action game

Mode(s)
  
Publisher
  
Ant Attack httpsuploadwikimediaorgwikipediaendde3d

Release date(s)
  
1983 (Spectrum)1984 (Commodore 64)

Designers
  
Sandy White, Angela Sutherland

Developers
  
Quicksilva, Sandy White, Angela Sutherland

Similar
  
Quicksilva games, Isometric projection games, Other games

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Ant Attack is a ZX Spectrum computer game by Sandy White, published by Quicksilva in 1983. It was converted to the Commodore 64 in 1984.

Contents

Ant Attack Ant Attack The Map

While both Q*Q*bert and Zaxxon previously used isometric projection, Ant Attack added an extra degree of freedom (ability to go up and down instead of just north, south, east and west), and it may be the first isometric game for personal computers. The author argued that it "was the first true isometric 3D game". The same type of isometric projection was used in Sandy White's later Zombie Zombie.

Ant Attack File3d ant attack 1gif Wikipedia

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Gameplay

Ant Attack Sandy White an Ant Attack homepage

The player controls either a boy or a girl (the game allows to choose at the start) who has to enter the walled city of Antescher (a reference to the artist M. C. Escher) in order to rescue their significant other who has been captured and tied up somewhere in the city. The city is inhabited by giant ants which chase and attempt to bite the player. The player can defend themselves by throwing grenades at the ants. Once the hostage is rescued, the two must escape the city. After this, the whole thing starts again with the hostage located in a different part of the city, with each location being progressively more difficult to reach than the previous.

Development

Ant Attack Ant Attack Walkthrough ZX Spectrum YouTube

Almost all of the game code was written by hand on paper using assembler mnemonics, then manually assembled, with the resulting hexadecimal digits typed sequentially into an external EEPROM emulator device (aka SoftROM or "softie") attached to a host Spectrum. Similarly, the character graphics and other custom sprites were all hand-drawn on squared paper and manually converted to strings of hex data. Additionally, some minor add-on routines such as high score registration were added on to the core game using regular Sinclair BASIC.

Reception

Ant Attack was well received by gaming press. The game was nominated in the 1983 Golden Joystick Awards for Best Original Game of the Year, eventually coming second to Ah Diddums. The ZX Spectrum version was rated number 14 in the Your Sinclair's Official Top 100 Games of All Time.

In 2009, the staff of Edge wrote that it "marked the very beginnings of the survival horror genre".

References

Ant Attack Wikipedia