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4th and Inches

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Initial release date
  
1987

Publishers
  
Accolade, U.S. Gold


Release date(s)
  
1987

Developer
  
Accolade

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Platforms
  
Commodore 64, Amiga, DOS, Apple II, AmigaOS, Macintosh operating systems

Genres
  
American football, Sports game

Modes
  
Single-player video game, Multiplayer video game

Similar
  
Accolade games, American football games, Other games

4th & Inches is an American football sports game by Accolade. It was released for the Commodore 64, Apple II, DOS, Amiga, and Apple II. It was designed by Accolade co-founder, Bob Whitehead.

Contents

4th & Inches Download 4th amp Inches My Abandonware

Description

4th & Inches httpsuploadwikimediaorgwikipediaenthumbd

Like other sports games by Bob Whitehead, 4th & Inches was hailed upon release, combining the action of previous titles with the new feature of strategic play calling. For the first time in a computer football game, players could choose from a number of plays. The player initially designated a formation, and then selected one of five plays based on the formation. These plays included a great number of offensive strategies, including draws, curls, sweeps and long bombs, among others. Defensive tactics equally were varied, with the player being able to choose a defensive formation based on what they thought the opponent would attempt.

4th & Inches STADIUM 64 Game Infos 4th amp Inches

The game required the player to select a position to control before the play began while on offense, but were not able to switch control during the action. Because there was a limited area of the field in view at any one time, it occasionally prevented the player from seeing important parts of the play develop. Rather than scrolling smoothly when the player being controlled would reach the edge of the screen, as modern football simulations do, it re-drew the visible section of the field entirely, placing the controlled player in a new position on the screen. While on defense, the player being controlled could not be changed either, but would be automatically selected as the player closest to the offensive ball carrier on each screen redraw.

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4th & Inches followed another title for Accolade (also designed and programmed by Whitehead): Hardball!, a baseball game. Many of the graphics and several sound effects from that game were re-used in 4th & Inches.

Development

The original version for the Commodore 64 (1987) was designed and programmed by Accolade co-founder, Bob Whitehead. The ports for the other systems followed in 1988, with Sculptured Software doing the porting. These versions were programmed by Craig Conder (Amiga), Tony Manso (Apple IIGS) and John Motter (DOS).

Reception

Computer Gaming World approved of 4th & Inches' combination of arcade action and playbook-based strategic play. It criticized the lack of league play or alternatives to the single available team, but concluded that the game was "a welcome addition to the genre".

References

4th & Inches Wikipedia


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