Harman Patil (Editor)

3 D Docking Mission

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
Designer(s)
  
Chris Oberth

Initial release date
  
1978

Genre
  
Simulation game

Platform
  
Apple II

Release date(s)
  
1978

Developer
  
Christian Oberth

Mode
  
Single-player video game

3-D Docking Mission httpsuploadwikimediaorgwikipediaenthumbf

Publishers
  
The Elektrik Keyboard, Programma International

Similar
  
Depth Charge, 2400 AD, Adventureland, World War II GI, A Mind Forever Voyaging

3-D Docking Mission is a game for the Apple II family of computers created in 1978 by programmer Christian Oberth. The game was published by Programma International and by The Elektrik Keyboard of Chicago, Illinois.

Contents

Gameplay

The object of 3-D Docking Mission is to maneuver a spacecraft through an asteroid field and safely dock with its mothership. The ship begins each round with a limited supply of fuel (40 points) which is consumed as the player uses thrusters to pilot the craft. The game ends as a loss if the player's ship runs out of fuel, collides with an asteroid or runs too quickly into the mothership. If the ship reaches the mothership and successfully enters the docking port, the player wins the round and a new one begins with more densely grouped asteroids.

Interface

The game presents the player with two views of the playing area — one from above and one from the side. Using these views, the player selects among six thrusters to fire, controlled by keys on the keyboard: T and B to move up and down, < and > to move left and right, and H and F to move forward or backward.

At the bottom of the screen is a display showing the amount of time the player has taken and the amount of fuel remaining, as well as the current score and the high score.

References

3-D Docking Mission Wikipedia