6 /10 1 Votes
Developer(s) TNT Team Programmer(s) Matt Saettler | 6/10 Steam Director(s) David Nottingham Initial release date 15 March 1999 | |||||||||||||||||||||||||||||||||
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Producer(s) Dante AndersonMichael Taramykin Designer(s) Tuomo KorvaLado Crnologar Artist(s) Jason M. ShenkmanVivek SaigalPeter SfatAnthony PereiraJason TimmonsMarc Tattersall Publishers GT Interactive, Night Dive Studios, Tommo Similar NAM, Witchaven II: Blood Vengeance, Witchaven, Extreme Paintbrawl, William Shatner's TekWar |
World war ii gi playthrough part 1
World War II GI (known as simply WWII GI) is a first-person shooter video game set during the events of World War II. Developed by TNT Team and published by GT Interactive Software, the game was released in 1999 as the direct sequel to NAM, which was released on July 31, 1998. World War II GI was the last commercially released game to use the Build engine. The player takes control of 101st Airborne Division G.I. Corporal Gerardi, sent in to wipe out scores of Wehrmacht and Schutzstaffel soldiers. WWII GI was later re-released on Steam on November 13, 2015, with Retroism and Night Dive Studios as the publishers.
Contents

World war ii gi gameplay pc game 1999
Gameplay

The game sets the player in the middle of World War II scenarios such as the D-Day beach landings during the invasion of Normandy, assaults on equipment and supply depots, and other scenarios. WWII GI consists of 30 levels divided into four episodes; there are two single player episodes with seven levels in each episode and two multiplayer episodes with eight levels in each episode. The game was built using the Build engine, with 3D environments and 2D character sprites. It shared similar gameplay elements to its predecessor, NAM.
Reception

The game received "mixed" reviews according to the review aggregation website GameRankings. IGN felt that the game was not keeping up with the rest of the market and was using an outdated engine and was too obsolete.


