8 /10 1 Votes
82% Director(s) Toshihiro Kondo Initial release date 27 September 2012 Series Ys Publishers Nihon Falcom, Xseed Games | 82% 7.5/10 IGN Mode(s) Single-player Developer Nihon Falcom Genre Action role-playing game | |||||||||||||||||||||||||||||||||
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Producer(s) Toshihiro Kondo
Masayuki Kato Composer(s) Falcom Sound Team jdk
Hayato Sonoda
Takahiro Unisuga
Saki Momiyama
Tomokatsu Hagiuda Platforms PlayStation Vita, Microsoft Windows Similar Ys Seven, Ys VIII: Lacrimosa of Dana, Ys: The Oath in Felghana, Ys IV: Mask of the Sun, Ys IV: The Dawn of Ys |
Ys memories of celceta launch trailer
Ys: Memories of Celceta, released in Japan as Ys: Foliage Ocean in Celceta (イース セルセタの樹海, Īsu Seruseta no Jukai) is an action role-playing game for the PlayStation Vita released in Japan on September 27, 2012. It was released in North America by XSEED Games on November 26, 2013, in Australia on February 20, 2014, and in Europe the following day. A Microsoft Windows port was released in China in 2015.
Contents
- Ys memories of celceta launch trailer
- Ys memories of celceta coming to ps vita
- Gameplay
- Plot
- Characters
- Antagonists
- Reception
- References

Memories of Celceta is the third game to be considered Ys IV, after Ys IV: Mask of the Sun and Ys IV: The Dawn of Ys, but it is the first to be developed by Nihon Falcom, who developed the rest of the Ys series. Within the series canon, it supersedes previous versions of Ys IV. The game stars series hero Adol Christin, who begins the game with amnesia, as he explores the forests of Celceta.

Ys memories of celceta coming to ps vita
Gameplay

Gameplay is similar to other Ys titles; it is an action-RPG featuring real-time combat. In addition to a standard attack button, special moves called Skills can be utilized by pressing certain button combinations. Throughout most of the game, the main protagonist Adol is accompanied by Duren, but other party members also join at different times. Each member has a specific attack type classified into three types: Slash, Strike, and Pierce. Some enemies are weak against a certain type of attack and are resistant to the other two; other enemies have no particular weakness and thus any attack type is effective. A maximum of three characters can be used at a time, and can be switched on-the-fly. Each character has a powerful move called an EXTRA move that can only be used when the EXTRA meter is filled. Various accessories can be equipped giving various passive bonuses. The eight different statistics of weapons and armor can be customized by reinforcing with different minerals, plant and animal materials. Also, the game makes use of both the touchscreen and rear touch pad to provide useful features.
Plot

The game takes place one year after the events of Ys II and about a year before the story of Ys: The Oath in Felghana, set in the land of Celceta, also known as the Great Forest of Celceta. The story begins when the series's protagonist, Adol Christin, arrives in the town of Casnan with amnesia, due to unknown reasons. Then, he meets an information dealer, Duren, who claims to have met him before. Not knowing about his true identity or objectives in Celceta, Duren provides him assistance in searching for his lost memories around Celceta and thus awakens the adventurer spirit within him.
Characters
Antagonists
Reception
Ys: Memories of Celceta was well received by critics, earning aggregate scores of 84% at Game Rankings and 82/100 at Metacritic.
Destructoid's Wesley Ruscher scored the game 9.5/10. He praised the writing, music, and colorful graphics, and described the combat as a more "fast and frantic" version of what is found in the Zelda series, without becoming "overly complicated". Ruscher appreciated the "streamlined and efficient" gameplay, such as simplified crafting and quest systems, one-button special moves, and a fast-travel and waypoint mechanic that kept backtracking from becoming tedious.
Game Informer's Kimberley Wallace gave Memories of Celceta 8.50/10. She appreciated that combat required strategy and thoughtfulness, rather than mindless button-mashing, yielding different effects and rewards based on play style while remaining "easy to pick up". Wallace found that her decisions in the "easy-to-grasp" crafting system allowed her to "make battles play out quickly", while the party members' unique skills were well-utilized both in dungeons and during combat. However, she thought that the plot was "clichéd" and "uninteresting", and that the fast-travel system was too cumbersome until partway through the game.
Bradly Hale of Hardcore Gamer gave the game a 4.5/5, calling it "one of the Vita’s most prized RPGs, and realistically, one of its best titles."