Trisha Shetty (Editor)

Wreckfest

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
7.2
/
10
2
Votes
Alchetron
7.2
2 Ratings
100
90
81
70
61
50
40
30
20
10
Rate This

Rate This

67%
SteamDB

Engine
  
ROMU

Developer
  
Bugbear Entertainment

Genre
  
Racing video game

6/10
Steam

Designer(s)
  
Janne Suur-Näkki

Initial release date
  
2017

Publisher
  
Bugbear Entertainment

Wreckfest Bugbear Entertainment presents Wreckfest and Stuntfest Join us in

Platforms
  
PlayStation 4, Xbox One, Microsoft Windows

Modes
  
Single-player video game, Multiplayer video game

Similar
  
FlatOut, Destruction Derby, FlatOut 2, FlatOut: Ultimate Carnage, Dirt Rally

Wreckfest next car game wreckfest update 2014 10 02


Wreckfest (previously known by its working title Next Car Game and currently listed on Steam as Next Car Game: Wreckfest) is a racing video game in development by Bugbear Entertainment, creators of the well-known demolition derby-style racing series FlatOut. Wreckfest is described as the spiritual successor to the FlatOut series and a cross between FlatOut, Destruction Derby and cult 1989 PC racer Street Rod. A notable feature of the game engine is the use of soft-body damage modelling, which enables location-based damage that affects the driving dynamics of vehicles in a realistic fashion.

Contents

Wreckfest Bugbear Entertainment presents Wreckfest and Stuntfest Join us in

My car is now a toaster next car game wreckfest


Gameplay

Wreckfest wwwgryonlineplgaleriagry13431744716jpg

The final game is intended to include a variety of gameplay features, including traditional track racing and demolition derbies. The racing gameplay follows the same fundamental rules as most modern racing games, such as Need for Speed or Gran Turismo. The player controls a car in a race or demolition derby, the goal being to win the race or be the sole survivor of the derby respectively. Before participating in an event the player must choose a vehicle, select either manual or automatic transmission, and finally select either a dirt or tarmac track on which to race. Players will also be able to buy and sell vehicles, customise vehicles, and perform "research". The races themselves focus heavily on "vehicular combat" with the player having to find a balance between defensive tactics such as avoiding debris or opponents' vehicles and more aggressive tactics such as grinding against opponents and forcing them out of the way in order to overtake them or avoid harm. While Next Car Game's focus on physics and vehicular damage is similar to previous destruction-based racing games such as Criterion's Burnout, it follows a somewhat slower and more strategic approach, resulting in a more traditional racing gameplay experience than in comparable games.

Development

Wreckfest Next Car Game Wreckfest on Steam

Development on Next Car Game began in 2012, and was first announced by Bugbear Entertainment on August 27, 2013 on the Next Car Game blog. In an interview with IGN, lead game designer Janne Suur-Näkki stated that the game should reach a “feature-complete state” in 2014 according to the team’s estimates, with all key features implemented. In a press release published by Eurogamer Next Car Game was officially announced for PC and other "yet to be announced platforms". Depending on whether enough money can be raised, the developers are also prepared to develop the game for consoles and Mac.

Wreckfest Wreckfest PC Torrents Games

Due to lack of publisher support, the development team provided early access to the game via pre-orders on the official Next Car Game website as well as Steam Early Access and also created a Kickstarter campaign as alternate means of raising revenue in order to develop the game.

The overhaul of the physics engine has caused updates to the game to slow significantly. The game was last updated in June 2016. Bugbear themselves have stated they are not happy with the current pace of development.

Failed Kickstarter campaign

Wreckfest Build 6 Live Official Name Revealed Multiplayer Introduced

Bugbear launched a Kickstarter campaign on November 1, 2013 in an effort to fund the development of Next Car Game, with a goal of $350,000 to complete the game, and a stretch goal of $1.5 million to create PlayStation 4 and Xbox One versions of the game. The campaign was cancelled on November 22, after it became "obvious" that the game would not reach its funding goal, having only raised $81,722. Lead game designer Janne Suur-Näkki described the Kickstarter campaign as a bewildering and disappointing experience, as Bugbear had to go to "great lengths" to make the campaign happen due to Kickstarter and Finnish legislation imposing "considerable challenges" on the project.

Rather than cancel development of the game, Bugbear went on to offer a "playable technology sneak peek" as an incentive for players to pre-order the game in an effort to raise money for development. The sneak peek led to a very positive response from players, with pre-order sales increasing significantly.

Technology Sneak Peek

After failing to meet the $350,000 goal of the Kickstarter campaign, Bugbear concentrated efforts on a pre-order campaign being run via the Next Car Game official website. A playable "technology sneak peek" was made available for download to supporters who had pre-ordered the game, the sneak peek featured 24 vehicles and a single level which the developers used internally to test the game's damage engine. Following a highly positive response from players regarding the sneak peek, Bugbear released an extended version called Sneak Peek v2.0 to all pre-order supporters. This extended sneak peek included additional features such as new destructive machinery, more dynamic destructible objects, and a "physics cannon".

Early Access

Following the success of the Technology Sneak Peek, an early access version of the game was released shortly before Christmas in 2013. The early access release featured two playable vehicles and three tracks, two of which were traditional race tracks while the other was a demolition derby arena. The early access release was highly successful and received great feedback from sim racers. By the end of the Christmas week the game had already sold for more than Bugbear's initial funding goal of $350,000 on Kickstarter. Next Car Game was subsequently released on Steam Early Access on 15 January 2014, with special discount prices offered until the 29 January. The game found tremendous success on the Steam Early Access platform, earning over $1 million in sales during a single week.

Official name reveal

On October 3, 2014, Bugbear made an announcement on the game's blog entry for the game's sixth build that Next Car Game was now officially titled Wreckfest. The announcement came with a definition of the term "wreck fest" written on Urban Dictionary. In the same announcement, Bugbear also announced an eighteen-player online multiplayer has been introduced with new deathmatch and team deathmatch game modes, as well as a new track and a new car. The developer also said that they are aiming for twenty-four-player multiplayer for the final release, but will need to spend more time optimizing the game's network code. The game's Steam entry was updated to cover both the former working title and the new official title.

References

Wreckfest Wikipedia