Kalpana Kalpana (Editor)

Wolfire Games

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Type
  
Private

Website
  
wolfire.com

Founded
  
2003

Industry
  
Video games

Founder
  
David Rosen

Number of employees
  
4

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Key people
  
David Rosen (CEO and lead programmer) Jeffrey Rosen (president) John Graham (COO) Aubrey Serr (lead artist)

Products
  
Lugaru Black Shades Overgrowth Receiver

Headquarters
  
San Francisco Bay Area, California, US

Video games
  
Overgrowth, Lugaru, Receiver, Black Shades, Lightning's Shadow

Profiles

Overgrowth alpha 208 changes wolfire games


Wolfire Games is an independent video game development company founded by David Rosen. Wolfire Games develops video games for Mac OS, Windows, and Linux.

Contents

Art asset overview 11 wolfire games


History

David Rosen started Wolfire Games in 2003 to organize his open source video game contest entries. After graduating from Swarthmore College in 2008, he was joined by his twin brother, Jeff, and two friends and Wolfire Games officially dove into the independent game industry.

Awards

The company has won various awards for its games including 5th best Indie Game according to ModDB.

Company name

About 20 years ago David and Jeff met an owner-less dog at their cabin in Sierra City. They decided to adopt him and named him 'Wolfenstein' or 'Wolfie' for short.

Later this was the inspiration for the company name 'Wolfire':

"When David was thinking of a name for his video game company, Wolfie sprang to mind. If you add an ‘r’ you get Wolfire. Wolves are cool, and so is fire, so why not Wolfire?" – Jeff Rosen

Games

  • GLFighters – 2001 – Mac OS 9
  • Black Shades
  • Black Shades – 2002 – Linux, Mac OS 9, Mac OS X, Windows
  • Black Shades iPhone – 2009 – iPhone
  • Lightning's Shadow – 2003 – Mac OS 9
  • Lugaru – 2005 – Linux, Mac OS X, Windows
  • The Broadside Express – 2012 – Linux, Mac OS X, Windows (Developed for the Humble Bundle Mojam using the Unity game engine)
  • Receiver – 2012 – Linux, Mac OS X, Windows (Developed for the 2012 7dfps challenge using the Unity game engine)
  • Desperate Gods – 2012 – Mac OS X, Windows (Developed for the 2012 Fuck This Jam challenge using the Unity game engine. Updates will continue after the challenge)
  • Low-light Combat – 2013 – Linux, Mac OS X, Windows (Developed for the Humble Bundle Mojam 2 using the Unity game engine)
  • Overgrowth – TBA – Mac OS X, Windows, Linux
  • References

    Wolfire Games Wikipedia