Developer(s) Wild Sheep Studio Artist(s) Titouan Olive | Producer(s) Bruno Galet | |
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Director(s) Michel Ancel (Creative director)Celine Tellier (Art director & CEO)Christophe de Labrouhe (Technical director & CTO) Designer(s) Swann Martin-Raget Tom Guiraud Arnaud Noble Programmer(s) Matthieu Blin Mathieu Audrain Eric Verwaerde Silouane Jeanneteau Antonin Ferret Genres Survival game, Adventure game Modes Single-player video game, Multiplayer video game Similar Beyond Good & Evil 2, Rime, Beyond Good & Evil, Horizon Zero Dawn, Hellblade: Senua's Sacrifice |
Wild (stylized as WiLD) is an upcoming open world survival adventure game developed by Wild Sheep Studio and published by Sony Interactive Entertainment exclusively for the PlayStation 4. Since Paris Games Week 2015 no more information was release about the game. On January 27, 2017, Michel Ancel posted on his instagram account, an image playing the game and saying that is still on production and confirmed the use of the Linguini engine.
Contents

Gameplay

Wild is set during the Neolithic period (6000-500 BC), in a procedurally generated world with an seemingly infinite size. Smaller animals can be used to spy on others, whilst larger animals can be used to support the player and their tribe in fights with other humans. Animals can be controlled by using shamanic like powers - once 'possessing' an animal the gameplay moves to the point of view of the controlled creature, and then proceeds using the skills and characteristics of that animal.
Development

Wild began development in 2014 at Wild Sheep Studio, a company founded by Michel Ancel and Ubisoft former employees Celine Tellier (CEO) and Christophe de Labrouhe (CTO). Initial plans for the game included a very large, continental sized open world, dynamic weather as well as seasonal variations, online play, and the ability to play as any creature in the world - such as wolves, sheep, fish, ants, cats, birds and so on. A gameplay trailer for the game was shown at Gamescom 2014 and then at Paris Games Week 2015, where they release a new gameplay trailer and a ViDoc about the production of the game.

Wild is using Linguini, an in-house engine developed by Wild Sheep Studio with a collaboration of Pastagames Studio, a small video game company based in Paris, France.

