Neha Patil (Editor)

Wild (video game)

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Developer(s)
  
Wild Sheep Studio

Artist(s)
  
Titouan Olive

Platform
  
Producer(s)
  
Bruno Galet

Writer
  
Wild (video game) Wild on PS4 is an OpenWorld Game with Startling Possibility

Director(s)
  
Michel Ancel (Creative director)Celine Tellier (Art director & CEO)Christophe de Labrouhe (Technical director & CTO)

Designer(s)
  
Swann Martin-Raget Tom Guiraud Arnaud Noble

Programmer(s)
  
Matthieu Blin Mathieu Audrain Eric Verwaerde Silouane Jeanneteau Antonin Ferret

Genres
  
Survival game, Adventure game

Modes
  
Single-player video game, Multiplayer video game

Similar
  
Beyond Good & Evil 2, Rime, Beyond Good & Evil, Horizon Zero Dawn, Hellblade: Senua's Sacrifice

Wild (stylized as WiLD) is an upcoming open world survival adventure game developed by Wild Sheep Studio and published by Sony Interactive Entertainment exclusively for the PlayStation 4. Since Paris Games Week 2015 no more information was release about the game. On January 27, 2017, Michel Ancel posted on his instagram account, an image playing the game and saying that is still on production and confirmed the use of the Linguini engine.

Contents

Wild (video game) httpsmediaplaystationcomisimageSCEAwildk

Gameplay

Wild (video game) WiLD Game PS4 PlayStation

Wild is set during the Neolithic period (6000-500 BC), in a procedurally generated world with an seemingly infinite size. Smaller animals can be used to spy on others, whilst larger animals can be used to support the player and their tribe in fights with other humans. Animals can be controlled by using shamanic like powers - once 'possessing' an animal the gameplay moves to the point of view of the controlled creature, and then proceeds using the skills and characteristics of that animal.

Development

Wild (video game) WiLD for PS4 features Share Play screenshots video release date

Wild began development in 2014 at Wild Sheep Studio, a company founded by Michel Ancel and Ubisoft former employees Celine Tellier (CEO) and Christophe de Labrouhe (CTO). Initial plans for the game included a very large, continental sized open world, dynamic weather as well as seasonal variations, online play, and the ability to play as any creature in the world - such as wolves, sheep, fish, ants, cats, birds and so on. A gameplay trailer for the game was shown at Gamescom 2014 and then at Paris Games Week 2015, where they release a new gameplay trailer and a ViDoc about the production of the game.

Wild (video game) Wild GameSpot

Wild is using Linguini, an in-house engine developed by Wild Sheep Studio with a collaboration of Pastagames Studio, a small video game company based in Paris, France.

Wild (video game) WiLD Technology amp People behind an Environmental Adventure

Wild (video game) WiLD Game PS4 PlayStation

References

Wild (video game) Wikipedia