Rahul Sharma (Editor)

Who Dunnit

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
Release date
  
1995

Mechanics
  
Zofia Bil

Programming
  
Dwight Sullivan

Music
  
Paul Heitsch

Manufacturer
  
Midway Manufacturing Company

Artwork
  
Linda Deal, Paul Barker

Who Dunnit is a Midway Games pinball machine with a 1940s style and a murder mystery theme. The playfield features up to five different murder mysteries by revealing clues by sending the ball to an elevator, phone, or slot machine. The machine accepts up to four players, and features four-ball play.

Contents

Rules

The aim of the game is to solve five murder mysteries by interrogating suspects and finding evidence before heading to the Roof in the game to catch the killer. There can be a maximum of four balls in play at any time, and it can support up to four players. There are five "balls", but once they are all exhausted, the player can have an extra three "balls" by inserting a credit. If the player gets their initials on the high scores list, they may be awarded 1 free go (or 2 free goes if they manage to get enough points to become Grand Champion).

Suspects

There are four suspects and one victim during a case; the suspects names are mainly Tony, Victoria, Butler (previously known as Walther), Bruno (previously known as Tex) and Trixie. If the player chooses the wrong suspect, they will say "Sorry, I have an alibi", followed by a 20, 30 or 40 million "Suspect Eliminated" bonus. A hint on finding the killer is that all suspects will talk about the killer unless they are the killer.

Mystery slots

When a flashing SPIN shot is made (these can be the phone, roulette wheel, or sewer), "mystery slots" will appear on the screen. The slots will then stop on images not unlike an ordinary slots machine. Depending on what combination the player gets, they will then receive a varying amount of points. The combinations are:

  • Random images on all three slots = 5 million points
  • Two of one image (except for any Wild Choice or Wild Image) = second chance
  • Three fingerprints = Any clue (Bullet, Broken Mirror, etc.) - 20 million points
  • Three "JACKPOT" images = Jackpot (normally 75 million points, can vary)
  • Three magnifying glasses = Any piece of equipment (Flashlight, etc.) – 25 million points
  • Two of one image, one WILD image = Same reward as three images together
  • Two random images on the sides, one WILD choice card in the middle = Choice between the two image's rewards on the sides
  • Three BAR images = 100 million points
  • Three MULTIBALL images = Multiball
  • Three EXTRA BALL images = Extra Ball
  • Three question marks = Elevator Madness
  • Three WILD images = The Roof
  • Roulette

    To play roulette, the player shoots the wheel (spinner lane) and follows the directions. Bets are changed by two very risky stand-up targets. Bet value is increased on the spinner.

    Multi-ball

    There are three ways to start multiball (locking three balls, elevator, or slots). Once it is active, shoot the roulette wheel, sewer, or elevator for jackpots.

    The Roof

    The Roof is the segment of "Tony's Palace" where the catching of the killer takes place. Once the player picks the correct suspect, the player arrives at the Roof, where they have to shoot the ball up the "taxi chase". Once that has been accomplished, the player has to shoot the ball into the "phone", and once that has been done, a four-ball multiball (as opposed to the normal three ball) occurs.

    Digital versions

    Digital version of this table had been released on The Pinball Arcade for multiple platforms and is licensed.

    References

    Who Dunnit Wikipedia