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War in Middle Earth

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Initial release date
  
1988

Publisher
  
Krome Studios Melbourne


Mode(s)
  
Single-player

Designer
  
Mike Singleton

Genre
  
Real-time strategy

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Platforms
  
Commodore 64, ZX Spectrum, DOS, MS-DOS, Amstrad CPC, AmigaOS, Atari ST, MSX, Apple II

Developers
  
Krome Studios Melbourne, Northwest Synergistic Software, Mike Lamb

Similar
  
Krome Studios Melbourne games, Role-playing video games

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War in Middle Earth is a real-time strategy game released for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC, MS-DOS, Commodore Amiga, Apple IIGS, and Atari ST in 1988 by Australian company Melbourne House.

Contents

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The game combined both large scale army unit level and small scale character level. All the action happened simultaneously in game world and places could be seen from the map or at the ground level. Individual characters could also be seen in larger battles (in which they either survived or died — Gandalf alone could easily defeat a hundred orcs). If the battle is quite small (less than 100 units approximately) it can be watched on ground level. Otherwise it will be only displayed numerically. On ground level characters could acquire objects and talk with computer-controlled friendly characters (such as Radagast or Tom Bombadil).

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Reception

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The game was reviewed in 1989 in Dragon #147 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars. Computer Gaming World gave the game a mixed review, noting that, although it faithfully recreates the events of the books, genuine strategy is lacking and the game plays very similarly on subsequent playthroughs. Compute!'s review was more positive, only criticizing an anticlimactic ending to "an otherwise impressive game" that was "faithful to the Middle Earth story line".

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References

War in Middle Earth Wikipedia