8.9 /10 2 Votes7.8
3.3/5 Initial release date 1988 Publisher Krome Studios Melbourne | 4.5/5 | |||||||||||||||||||||||||||||||||
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Developers Krome Studios Melbourne, Northwest Synergistic Software, Mike Lamb Similar Krome Studios Melbourne games, Role-playing video games |
Let s play war in middle earth part 01 the death of frodo
War in Middle Earth is a real-time strategy game released for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC, MS-DOS, Commodore Amiga, Apple IIGS, and Atari ST in 1988 by Australian company Melbourne House.
Contents
- Let s play war in middle earth part 01 the death of frodo
- War in middle earth gameplay pc game 1988
- Reception
- References

The game combined both large scale army unit level and small scale character level. All the action happened simultaneously in game world and places could be seen from the map or at the ground level. Individual characters could also be seen in larger battles (in which they either survived or died — Gandalf alone could easily defeat a hundred orcs). If the battle is quite small (less than 100 units approximately) it can be watched on ground level. Otherwise it will be only displayed numerically. On ground level characters could acquire objects and talk with computer-controlled friendly characters (such as Radagast or Tom Bombadil).

War in middle earth gameplay pc game 1988
Reception

The game was reviewed in 1989 in Dragon #147 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars. Computer Gaming World gave the game a mixed review, noting that, although it faithfully recreates the events of the books, genuine strategy is lacking and the game plays very similarly on subsequent playthroughs. Compute!'s review was more positive, only criticizing an anticlimactic ending to "an otherwise impressive game" that was "faithful to the Middle Earth story line".

