Samiksha Jaiswal (Editor)

Vivox

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Type
  
Private, Incorporation

Key people
  
Rob Seaver, CEO

Number of employees
  
Unknown

Motto
  
The Voice for Games

Industry
  
Video games, Voip

Revenue
  
Unknown

Founded
  
2005

Key person
  
Rob Seaver


Products
  
Vivox precision studio Web Voice Vivox Voice on Facebook

Headquarters
  
Framingham, Massachusetts, United States

Founders
  
Jeff Pulver, Rob Seaver, James Toga

Profiles

Vivox, Inc provides managed communication services in the form of integrated voice chat, Instant Messaging (IM) and presence to online games, virtual worlds and other online communities. It is headquartered in Natick, Massachusetts, United States.

Contents

History

Vivox was founded by Jeff Pulver in 2005. On September 19, 2005 Vivox announced that they had received $6 million in venture capital funding from Canaan Partners and GrandBanks Capital.

On November 13, 2007 Vivox announced that they had secured $7.8 million in series B financing. The B round financing was led by Benchmark Capital and supported by existing investors Canaan Partners and GrandBanks Capital. With the support of Benchmark Capital, former CEO of JAMDAT Mobile, Mitch Lasky was added to the Vivox board of directors.

On February 2, 2010 Vivox announced that they had raised $6.8 Million in funding for their C round. The round was led by IDG Ventures and included follow on investment from existing investors, Benchmark Capital, Canaan Partners and GrandBanks Capital. In addition IDG Ventures, Managing Director, Phil Sanderson joined the Vivox Board.

Major Announcements

On May 10, 2006 CCP Games and Vivox announced that EVE Online players would have real-time, in-game voice communication as the result of an agreement between the two companies. Vivox provided CCP with an integrated solution that allows players to speak with each other in-game, create audio conference channels for their gang, corporation or alliance.

On February 27, 2007, Vivox announced a partnership with Linden Labs and that they would provide integrated voice communications to the Second Life Grid. This included spatial audio that allows residents to hear each other based on their positions. This technology was licensed from DiamondWare Technologies.

During the 2008 Game Developers Conference in San Francisco, California, Vivox announced a partnership with Sony Online Entertainment. The agreement between the two companies brought integrated voice chat into all existing and planned SOE products including SOE's out of game communication application, Station Launcher. At this point the SOE games that include Vivox Voice are: EverQuest, APB, EverQuest 2, Star Wars Galaxies, and Planetside 2.

On May 13, 2008 Vivox and NCsoft announced a partnership that would bring voice to the NCsoft player community.

September 16, 2008 it was announced that Vivox would provide voice technology for 38 Studios upcoming MMO.

March 24, 2009 Vivox and Real Time Worlds declared that Vivox would provide voice for Real Time Worlds' MMO, APB. To be included in this integration is use of Vivox's spatial 3D voice capabilities.

Online Games and Virtual Worlds

Known integrations of Vivox's communications platform in online games and virtual worlds.

Middleware Platforms

Known middleware integrations of Vivox's communications platform.

Country Blocks

Certain Internet service providers of a few countries block the Vivox services from working (due to VoIP restriction laws), which will prevent it from working in any games that it's a part of. Countries include United Arab Emirates, Saudi Arabia, and others.

C3 - Command, Control, Communicate

C3 is a standalone voice-over-Internet-Protocol (VoIP) client where computer users are able to connect and speak with fellow computer users. C3 allows users to chat both through text and voice by creating chat channels with a maximum capacity of 100 users in each channel.

The target audience of C3 is gamers who can use the software to communicate with other gamers among the same guild, team, clan, etc. on an online multiplayer game (MMO). Voice communication allows for players to use teamwork to their advantage while creating a sense of online community.

References

Vivox Wikipedia