6.6 /10 1 Votes6.6
65% Publisher(s) Kiss LTD Developer Pyrodactyl Games | 6/10 Steam 7.5/10 IGN India Initial release date 23 July 2014 Genre Role-playing video game | |||||||||||||||||||||||||||||||||
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Similar Will Fight for Food, Riot, Always Sometimes Monsters, Descent: Underground, Gods Will Be Watching |
Unrest is a role-playing video game created by the independent development studio Pyrodactyl Games (based in Jaipur, India). The game is notable for being one of the first commercial cRPG to take place in Ancient India. The game was released on Microsoft Windows, OS X, and Linux platforms on July 23, 2014.
Contents

Gameplay

Unrest is a role-playing video game It plays in a 2-dimensional perspective, with graphics designed to look hand-drawn. A large portion of the game will involve making dialogue choices to influence NPCs and progress the story. NPCs will all possess and react based on three values: Friendship, Respect, and Fear.

Combat will be relatively rare, always avoidable, and very risky. However, it should be noted that playable character death does not result in a Game Over. Instead the game proceeds to the next chapter, with the previous playable character's death influencing how the story ultimately plays out.
Plot

The game takes place in ancient India in a time of great social upheaval. It also contains some fantasy elements, such as the Naga, a race of snake-like humanoids.

The game's story is divided into eight chapters, with players taking on the role of five different characters, who each have their own back story. The playable characters include a peasant girl who doesn't want to go through with her arranged marriage, an elderly priest, the chief of the mercenary guild, and the sole heir of the former royal family who now lives as a street urchin.
Development

The developers posted the game on Kickstarter. The campaign started with an initial goal of US$3,000 to finish the game. On the second day of the campaign, the goal had been met. The developers included stretch goals in the campaign which included enhancing the visuals and additional chapters. The campaign ended on June 21, 2013, with Unrest raising $36,251.
Reception
The game received mixed reviews.