Developer(s) Unigine Corp Written in C++, UnigineScript | Development status Active Type Game engine | |
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Pbr physically based rendering standard materials marmoset toolbag and unigine 2
Unigine is a proprietary cross-platform game engine, developed by Russian software company Unigine Corp. Apart from its use as a game engine, it is used for virtual reality systems, serious games and visualization. The strongest feature of Unigine is its advanced renderer which currently supports OpenGL 4.0 and DirectX 11. An updated Unigine SDK is released monthly.
Contents
- Pbr physically based rendering standard materials marmoset toolbag and unigine 2
- UNIGINE 1
- Platforms
- Rendering
- API
- Serious game features
- Other features
- UNIGINE 2
- Development
- Linux game competition
- Unigine based projects
- Games
- Simulation and visualization
- Benchmarks
- References
Unigine tech demos are included as part of the Phoronix Test Suite for benchmarking purposes on Linux and other systems. A trial version of the engine, called the "Evaluation Kit", is provided to companies working on commercial projects.
UNIGINE 1
The last update is released on July 7, 2014.
Platforms
Rendering
API
Serious game features
Other features
UNIGINE 2
Originally released on October 10, 2015. The current version is 2.4, released on February 7, 2017.
Platforms
Rendering
Shader languages:
API
Serious game features
Development
The roots of Unigine are in the frustum.org open source project, which was initiated in 2002 by Alexander "Frustum" Zaprjagaev, who is a co-founder (along with Denis Shergin, CEO) and CTO of Unigine Corp, and the lead developer of the Unigine engine. The name "Unigine" means "universal engine" or "unique engine".
Linux game competition
On November 25, 2010, Unigine Corp announced a competition to support Linux game development. They agreed to give away a free license of the Unigine engine to anyone willing to develop and release a game with a Linux native client, and would also grant the team a Windows license. The competition ran until December 10, 2010, with a considerable amount of entries being submitted. Due to the unexpected response, Unigine decided to extend the offer to the three best applicants, with each getting full Unigine licenses. The winners were announced on December 13, 2010, with the developers selected being Kot-in-Action Creative Artel (who previously developed Steel Storm), Gamepulp (who intend to make a puzzle platformer), and MED-ART (who previously worked on Painkiller: Resurrection).
Unigine-based projects
There are currently 100+ licensees of Unigine. Since a lot of them are from VR and simulation industry (including military ones) they are mostly under NDAs, thus publicly unavailable. Unigine Corp itself has released several projects based on Unigine.