Code WGR2 Rules required 2nd Ed AD&D | TSR Product Code 9360 Character levels 4 - 18 Authors | |
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Similar The City of Skulls, Howl from the North, Five Shall Be One, The Star Cairns, Patriots of Ulek |
Treasures of Greyhawk is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting.
Contents
Plot summary
As the name of the module implies, each of these mini-adventures is designed to focus on a unique treasure in the World of Greyhawk. Such treasures include the Helm of Selnor, the Eye of Nyr Dyv, the Face of Xenous, and the Sword of Azor'alq..
Publication history
The module was published by TSR, Inc. in 1992 for the second edition Advanced Dungeons & Dragons. It bears the code "WGR2" and contains 19 short adventures set in various locations throughout the World of Greyhawk. The storylines of the adventures are loosely connected. During the various adventures in the book, players can, for example, explore the home of the archmage Bigby, invade a dragon's lair, travel to the demiplane called The Great Maze of Zagyg, and trade riddles with a sphinx.