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Treasure Island Dizzy

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Publisher(s)
  
Codemasters

Genre(s)
  
Adventure game

Initial release date
  
August 1987

Designer
  
Oliver Twins

Developers
  
Codemasters, Oliver Twins


Composer(s)
  
David Whittaker

Mode(s)
  
Single player

Series
  
Dizzy

Awards
  
Best Budget Game

Treasure Island Dizzy The Making Of Treasure Island Dizzy Retro Gamer

Platforms
  
ZX Spectrum, Amiga, Commodore 64

Similar
  
Fantasy World Dizzy, Dizzy Prince of the Yolkfolk, Dizzy – The Ultimate, Magicland Dizzy, Spellbound Dizzy

Treasure island dizzy longplay c64 50 fps


Treasure Island Dizzy is a computer puzzle game published in 1988 by Codemasters for ZX Spectrum, and later ported to the Amstrad, Commodore 64, NES, Amiga, Atari ST and Microsoft Windows.

Contents

Treasure Island Dizzy Dizzy II Treasure Island Dizzy 1988Codemasters ROM ZX

Treasure Island Dizzy was the second game in the Dizzy series, and is the sequel to Dizzy – The Ultimate Cartoon Adventure. The game was developed by the Oliver Twins with graphics being designed by Neil Adamson and music by David Whittaker.

Treasure Island Dizzy Dizzy II Treasure Island Dizzy 1988Codemasters ROM ZX

Amiga longplay treasure island dizzy


Design

Treasure Island Dizzy Treasure Island Dizzy Hall Of Light The database of Amiga games

This game is quite different from its predecessor, with a new inventory system and improved animations. The game notably contains fewer enemies than the previous title. It is more centred on inventory based problem solving. The aim of the game is to solve various puzzles in order to obtain a boat so that Dizzy can return to his friends and family, the Yolkfolk. To do this Dizzy must journey through haunted mines, tree villages, as well as underwater. The game also features a subquest (albeit one essential to completing the game) in which thirty gold coins must be collected. Such subquests were found in many of the sequels.

Treasure Island Dizzy httpsuploadwikimediaorgwikipediaen889Tre

Critics consider this one of the most difficult Dizzy games as the energy bar system of later titles was not yet implemented and Dizzy is provided with only one life—contrasting with five in the first game and three in Fantasy World Dizzy, the immediate sequel, and most subsequent titles. Also unique to this game, the player is unable to select any particular item from the inventory for use—Dizzy simply puts down whichever item is at the top of the list. If Dizzy is underwater and the snorkel happens to be at the top of the inventory list, he will drop the snorkel when the player collects another item and instantly die. Treasure Island Dizzy therefore requires more foresight and planning than the other games in the series.

Treasure Island Dizzy Treasure Island Dizzy Wikipedia

Adding to the difficulty of the game was the fact that the player had two main tasks to complete; the escape from the islands, and the collection of the thirty coins. Indeed, upon escaping the final island, the Shopkeeper character appears and tells Dizzy that he cannot leave without finding all thirty coins. Given that a number of the coins were hidden behind scenery, this second task proved to be more difficult than the main game. Commodore Format printed a "complete" solution and map which did not include the hidden coins, frustrating many players.

Ports

Treasure Island Dizzy Dizzy Treasure Island Treasure Island Dizzy Amiga Game Games

A version for the Nintendo Entertainment System was published by Camerica as part of a video game compilation Quattro Adventure.

On 15 December 2004, Codemasters released a version of Treasure Island Dizzy for Microsoft Windows on the company's website. Available for download after registration, it was in fact the Commodore 64 version bundled with the CCS64 emulator in a single executable. The download is no longer available.

Reception

The ZX Spectrum version was voted the 16th best game of all time in a special issue of Your Sinclair magazine in 2004.

References

Treasure Island Dizzy Wikipedia