Harman Patil (Editor)

Transformers Revenge of the Fallen: Decepticons

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Composer(s)
  
Jeff Rona

Initial release date
  
23 June 2009

Platform
  
Nintendo DS

Genre(s)
  
Action Adventure

Developer
  
Vicarious Visions

Transformers Revenge of the Fallen: Decepticons httpsiytimgcomvibf2t45O62ismaxresdefaultjpg

Publishers
  
Hasbro, Activision, DreamWorks

Similar
  
DreamWorks games, Adventure games

Transformers: Revenge of the Fallen: Decepticons is a video game based on fictional alien robots, Transformers. This version follows an alternate plot of the movie.

Contents

Gameplay

Similar to the first game, you have a custom robot or Create-A-Bot which you can customize during the game. The difference is that while in vehicle scanning, you are only limited to vehicles known as light, which is fast but weak; medium, which is fast and strong; and heavy, which is strong but slow, and the protoform cannot scan another form again once it chooses a vehicle. Instead, the Create-A-Bot can find different weapons, armor and upgrades throughout the game.

Plot

The game begins when Soundwave alerts Starscream of a Decepticon protoform that is falling to Earth. Starscream tracks down and greets the protoform as leader of the Decepticons but is interrupted by Optimus Prime. It assumes an earthen vehicle mode and joins the Decepticon Earth force. The player’s first task is to help scan and destroy several NEST data vehicles that contain Megatron's whereabouts, and then to help track down the Allspark shard.

Meanwhile, Grindor and Starscream destroy an oil rig off the coast of England in order to distract NEST and the Autobots. With the Autobots distracted, the player infiltrates and attacks Rome. During the attack the player character confronts Bumblebee in a set of ruins. Bumblebee calls in a NEST air strike to destroy the player however the player hacks into the UAV’s control network and re-directs them to carpet bomb the ruins, killing Bumblebee. The player then travels to Siberia and infiltrates a military base in order to implant a tracking device on a helicopter on-route to the location of the Allspark.

While Soundwave tracks the helicopter the player moves to south Asia where he attacks a NEST airbase in order to halt the Autobot operation of flying in munitions from East Asia. Shortly after disabling the base, Soundwave locates the shard, revealing it has been moved to an aircraft carrier. The player character extracts the shard, and Grindor lowers the player into the Laurentian Abyss to meet with Scalpel as they revive Megatron. Megatron is revived and becomes the Decepticon general once again, forcing an angry Starscream back to second in command.

In order for The Fallen to come to Earth the Decepticons disrupt the Autobot satellite defense system, which is controlled in Mexico. This allows the Fallen and his Decepticon conglomerate to sneak through. The Fallen orders the retrieval of the Matrix of Leadership and the player hunts down Jetfire, who knows of its whereabouts. They player finds Jetfire about to leave on an aircraft carrier and is protected by Ironhide. During the battle with Ironhide, the player contacts Soundwave who hacks into the carrier's main computer and turns the guns on Ironhide, destroying him. The player offers Jetfire an ultimatum: tell him the whereabouts of the Matrix of Leadership or die. Jetfire refuses and so the player rips out Jetfire’s spark and extracts the information. The Fallen moves all Decepticon activity to Egypt where the Matrix lies.

In the final assault, The Fallen unleashes Devastator, who uncovers the Harvester from within the pyramid while the player locates the Matrix of Leadership. The player is then instructed to locate and destroy Optimus Prime, with the player emerging the victor. The player returns to The Fallen and proclaims his victory against Optimus Prime. Megatron is stunned by the news, as he believed he was the only one who could destroy Prime. The Fallen promotes the player to the Decepticon leader as they conquer the universe together starting with the Earth, not before lamenting that Megatron "used to be the best Decepticon he's had" and that he (The Fallen) "can't have the general of his army be outmatched by a common foot soldier". Starscream would eventually mock Megatron by claiming that "he's finally got what he had coming to him", and warned the player to "better watch his back" for "nothing can stop him from regaining his status as leader of the Decepticons". As the credits roll, the Fallen announces that the harvesting of Earth's sun was a success and that the energon it claimed will now be used to form a new Decepticon army to conquer the known universe.

Characters

Similar to the first set of Transformers games for the DS, the player gets to create their own character which they play as throughout the campaign. Many of the main Transformers from the movie appear throughout the story to aid the player, and several are available to play as in challenges.

  • The Fallen (voiced by James Arnold Taylor): The first Decepticon and their supreme ruler. He is the first heard Decepticon in this version, much like Optimus Prime in the Autobots version. He is unavailable to the player as a character, but is featured in the last mission of both games (Autobots and Decepticons).
  • Megatron (voiced by Frank Welker): The leader of the Decepticons, and The Fallen's right hand disciple. He's only playable in challenge missions.
  • Starscream (voiced by Charlie Adler): The Decepticons' second-in-command. He was the temporary leader of the Decepticons until The Fallen forces him to revive Megatron, demoting him to second-in-command. He is playable in the tutorial in robot form, and in few story and challenge missions in vehicle form.
  • Soundwave (voiced by Peter Jessop): He is unavailable to the player as a character, although he shares the tutorial with Starscream gives helpful hints to the player as they progress through the story.
  • Grindor: (voiced by Fred Tatasciore) Unavailable to the player as a character, but is featured in few story missions of the game.
  • Sideways: (voiced by John DiMaggio) Only playable in challenge missions. Sideways is Playable.
  • Barricade: Only playable in challenge missions.
  • Devastator: Unavailable to the player as a character, but appears in the last mission of the both games (Autobots and Decepticons) in the Background uncovering the Harvester.
  • Scorponok: Unavailable to the player as a character, and does not appear in the Decepticons version itself, but instead appears in the Autobots version of the game, in the last mission, as a semi-boss. Scorponok is replaced by a NEST helicopter in the Decepticons version.
  • Reedman, Ravage, Demolishor, and Scalpel are mentioned but do not show up in the game, therefore are unavailable to the player.
  • Development

    As with Transformers: The Game, the DS version of Revenge of the Fallen splits the Autobot and Decepticon campaigns into two different games. The series features 25 missions in total, and features the ability to battle friends via the handheld's Nintendo Wi-Fi Connection. Developer Vicarious Visions created an ability to customize characters by finding parts to scan throughout the game. In either games, you start by either Optimus Prime (Autobots) or Starscream (Decepticons). You meet the protoform after the tutorial and then the protoform chooses 1 from 3 vehicles classified as light (resembles a purple/grey Aston Martin sports car), medium (a blue car, possibly a Jaguar) and heavy (an armored carrier).

    Reception

    Decepticons was met with average reception upon release, as GameRankings gave it a score of 69%, while Metacritic gave it 66 out of 100.

    Nintendo Power gave the game 7 out of 10, stating, "This may be the first time in video game history that a licensed DS title far exceeds the movie it's based on." IGN gave the game a score of 7 out of 10, stating that it "represents Transformers well".

    References

    Transformers Revenge of the Fallen: Decepticons Wikipedia