Name Thorsten Quandt | ||
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Books Participatory Journalism: Guarding Open Gates at Online Newspapers |
The video game debate book review by rachel kowert and thorsten quandt gaming with swag
Thorsten Quandt is the professor of online communication at the University of Münster, Germany. He has a particular interest in digital games and online journalism. He (co)authored more than 100 scientific articles and several books, including Participatory Journalism, which was influential in establishing the citizen journalism model. He has edited numerous books, primarily in the field of online media and digital games research, including the books Multiplayer and The Video Game Debate. His work was awarded with several scientific prizes, including international Top Paper Awards, the dissertation award of the German Communication Association, and an ERC grant (European Excellency Programme).
Contents
- The video game debate book review by rachel kowert and thorsten quandt gaming with swag
- Interview mit Prof Dr Thorsten Quandt zu Computerspielen
- Education and career
- Research fields
- Selected books
- References
Interview mit Prof. Dr. Thorsten Quandt zu Computerspielen
Education and career
Quandt graduated with a master's degree in Communication Studies from the University of Bochum. He began teaching in 1998 at the Technical University of Ilmenau, where he received his doctoral degree in 2004. From 2003 to 2007, he worked as a senior researcher at the Ludwig-Maximilians University (LMU) in Munich. In 2007 and 2008, he was an assistant professor at the Free University Berlin, and he received his habilitation from the LMU in 2008. In 2009, he obtained the chair of Interactive Media and Online Communication from the University of Hohenheim, where he also served as the Director of the Institute of Communication Studies. Since 2012, he has been the chair for online communication at the University of Münster, Germany. Quandt has given lectures at various other universities, and was a guest scholar at the University of California, Santa Barbara, and the Indiana University, Bloomington.
Quandt is the founding chair of the “Digital Games Research” section of the European Communication Research and Education Association (ECREA), and a member of the Executive Board of ECREA. He is currently an Associate Editor of the Journal of Communication, and a board member of the journals Communication Theory and Digital Journalism. He has been the secretary of the Journalism Studies Division in the International Communication Association (ICA), and the chairman of the Journalism Studies Division in the German Communication Association.
Quandt has been a member of various boards and committees, including committees of the Deutsche Forschungsgemeinschaft (DFG), the Academy of Finland, the Helsingin Sanomat Foundation, ECREA, the German Communication Association DGPuK, and he worked as a reviewer for numerous scientific journals. He received several international and national research awards, as well as an ERC grant (European excellency programme). He was nominated twice on the top list of „40 most significant young scientists in Germany“ by the national trade journal Capital.
Research fields
Quandt’s work is focusing the impact and social aspects of digital games use, participatory journalism, and risk factors of online communication, like online and video game addiction, media induced aggression and cyberbullying. While Quandt’s work is also focusing the problematic side of digital media use, he asks for a neutral and balanced perspective on media use, including positive aspects of use. Quandt argues that research on digital media has to ‘normalize’ and move beyond a state of repeating moral panics
Quandt’s large-scale, representative survey studies on online gamers were widely cited, as they did not support the popular notion of notable differences between gamers and non-gamers. This is especially true for his analyses on digital games addiction that showed a relatively low level of stable problematic behavior. His team’s recent work on sexism among gamers was picked up by the international press and gamers alike, as the measured differences between gamers and non-gamers in the study were marginal. The research was also discussed in relation to the gamergate controversy. However, Quandt and colleagues pointed out that their research does not necessarily prove the non-existence of sexism in specific gamer groups or the content itself, but that it rather supports the notion that gaming has become mainstream entertainment in modern societies thus approaching an average level of sexism.
Selected books
Selected journal publications