Suvarna Garge (Editor)

The Simpsons: Bart's House of Weirdness

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
8.6
/
10
1
Votes
Alchetron
8.6
1 Ratings
100
90
81
70
60
50
40
30
20
10
Rate This

Rate This

Initial release date
  
1992

Publisher
  
Konami

Mode
  
Single-player video game


Developer
  
Distinctive Software

Genre
  
Platform game

Platform
  
DOS

The Simpsons: Bart's House of Weirdness The Simpsons Bart39s House of Weirdness 1991 DOS box cover art

Similar
  
Distinctive Software games, Platform games

The simpsons bart s house of weirdness rare obscure or retro rerez


The Simpsons: Bart's House of Weirdness is a platform video game published by Konami in 1992 for DOS. Developed by Distinctive Software, it is based on the Simpsons franchise and features many aspects from the series. In the game, the player controls Bart as he escapes from the Simpsons' house after being grounded by his parents. On his adventures throughout town, Bart is equipped with various weapons that are used to fend off enemies and animals. Bart's House of Weirdness does not have a wide fan base because it was only released for DOS, but the early reviews of the game were positive, at least in terms of graphics and sound. A 2009 1UP.com review heavily criticized the gameplay of the game.

Contents

The Simpsons: Bart's House of Weirdness Bart39s House of Weirdness PC Review

Hardest ever the simpsons bart s house of weirdness part 1


Plot and gameplay

The Simpsons: Bart's House of Weirdness httpsuploadwikimediaorgwikipediaen116Wei

Bart's House of Weirdness is an action-adventure-strategy platform game that uses single-screen movement. The plot sees Bart grounded to his room by his parents Homer and Marge after having pulled one too many pranks. With nothing to do, he quickly gets bored and escapes from the home. He travels around town, and eventually heads to an amusement park where he has to save Krusty the Clown from his archenemy Sideshow Bob.

The Simpsons: Bart's House of Weirdness The Simpsons Bart39s House of Weirdness Wikipedia

The game has six levels and a final battle. The player controls Bart as he helps his sister Maggie recover her ball, explores the basement and attic of the Simpsons' home, sneaks out to the movie theater and the Springfield Mall, and has a dream in which he is inserted into the Itchy & Scratchy universe. During these levels, Bart fights dust bunnies, spiders (in the attic), ghosts (in the basement), space mutants (at the movie theater), and Itchy and Scratchy (in the dream world).

The Simpsons: Bart's House of Weirdness HARDEST EVER The Simpsons Bart39s House of Weirdness Part 1

Bart is able to utilize a variety of weapons in the game, including a burp gun, a slingshot, spray paint, and water balloons. The player controls these weapons with either a keyboard or a joystick. The joystick control has two modes: one for shooting and one for jumping. Whenever the player misses one of the creatures and they are able to hit Bart, the life bar, called the "Cool-O-Meter", drops. In order to regain Bart's coolness, the player must find a cool item that he can use. When the player has completed all levels, Bart goes to the Krustyland amusement park to save Krusty from Bob.

Development and release

The Simpsons: Bart's House of Weirdness The Simpsons Bart39s House of Weirdness YouTube Gaming

Bart's House of Weirdness was developed by Distinctive Software and published by Konami. It was announced by Konami at the June 1991 International Summer Consumer Electronics Show in Chicago. The game was released in 1992 solely for the DOS platform, and was available for both Color Graphics Adapter (CGA) and Enhanced Graphics Adapter (EGA), but not Video Graphics Array (VGA). Writers for UGO Networks have commented that the fact that Bart's House of Weirdness was released exclusively for DOS "more than likely tells why its critical acclaim is zilch and fan support non-existent. It's surprising it got such a limited release, seeing it was published by Konami, who usually have no problem distributing games on a variety of platforms." Similarly, a 1UP.com editor wrote that the game is "mostly-unknown (there's not even a single video of it on YouTube)" and that it "deserves a little more coverage, if only to acknowledge its existence".

Reception

The Simpsons: Bart's House of Weirdness Download The Simpsons Bart39s House of Weirdness My Abandonware

The game was reviewed in 1992 in issue 179 of Dragon magazine by Hartley, Patricia, and Kirk Lesser in the "The Role of Computers" column. The reviewers gave the game five out of five stars, and commented that "Without a doubt, Bart's House of Weirdness is one of the best arcade games we’ve played. It also happens to be one of Konami’s best products!" They added that "With superb Roland sound (the TV show theme and opening animations are quite good) and smooth animation, our only wish is that Konami would consider releasing this fine arcade delight with full VGA support sometime in the future. If you like Bart and really enjoy arcade games, you have to get this one." William Burrill of Toronto Star commented that "the graphics in House of Weirdness are sharp and colorful, and look much like the television show. Music from the real show is also included, along with digitized samples of Bart's rather whining voice." Computer Gaming World liked the graphics' resemblance to the TV show, and concluded that "House of Weirdness stands up as well as any 'Super-Maroid' arcade game".

In 2009, eighteen years after Bart's House of Weirdness was released, 1UP.com editor Bob Mackey reviewed the game in 1UP's official Retro Gaming Blog. He praised the game for its graphics, but was critical of the gameplay. Mackey wrote that "the graphics are far more impressive than any other Simpsons title at the time, outside of the arcade brawler. In fact, the graphics alone were responsible for my childlike [...] excitement over House of Weirdness; [...] they're pretty lush — even if they're not entirely faithful to the show. Bart's PC translation might be just a little off-model, but it's a gigantic leap over his duck-like visage seen on the NES." He added, however, that the game "is completely unintuitive, your goals aren't made clear, it's never certain if you're doing the right thing, and you're often locked into screens with no apparent way out but death." Mackey also criticized the levels' structure that "seems more randomly-generated than anything" and the fact that the "big, beautiful" sprites sometimes do not move well.

References

The Simpsons: Bart's House of Weirdness Wikipedia