Girish Mahajan (Editor)

The Little Mermaid (video game)

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Producer(s)
  
Tokuro Fujiwara (NES)

Initial release date
  
July 1991

Designer
  
Tokuro Fujiwara

Genre
  
Action game

Mode(s)
  
Single-player

Developer
  
Capcom

Publisher
  
Capcom

The Little Mermaid (video game) httpsuploadwikimediaorgwikipediaenthumbf

Composer(s)
  
Yasuaki Fujita (NES) Hitoshi Sakimoto (Game Boy)

Platforms
  
Nintendo Entertainment System, Game Boy

Similar
  
Ariel the Little Mermaid, The Little Mermaid II: Pinball Fr, Darkwing Duck, Chip 'n Dale Rescue R, DuckTales

The Little Mermaid is an action game by Capcom for the NES and Game Boy. It is a single-player side-scrolling action game where the player controls Ariel on a quest to defeat the evil Ursula, the sea witch.

Gameplay

The game begins underwater, where Ariel can shoot bubbles to trap her foes and throw them. She can also dig through sand to find treasure and pick up sea shells to break open treasure chests. Treasure chests contain power-ups to increase her bubbles' power and range. Ariel can collect icons scattered throughout the levels to restore health, gain extra lives, or increase the range/power of her bubbles.

When a stage begins, Ariel descends from the top of the screen to the recommended starting point in the NES version, but just starts out in the recommended position in the Game Boy version. The featured SFX are different in both versions. The start of the stage's BGM can be heard only once in the NES version; although the whole BGM can be repeated in the Game Boy version. The stage backgrounds were more restricted in the Game Boy version than in the NES version. When the player loses a heart, the heart turns into a heart frame in the NES version, but disappears in the Game Boy version. The key scales of the Boss BGM are different in both versions. The BGM speed in the NES version is much faster than in the Game Boy version.

References

The Little Mermaid (video game) Wikipedia