Puneet Varma (Editor)

The Karate Kid (video game)

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Director(s)
  
John G. Avildsen

Publisher
  
Developer
  
Initial release date
  
November 1987

Mode(s)
  
1–2 players

Genre
  
Action game

The Karate Kid (video game) The Karate Kid NES 1987 Super RetroMania

Composer(s)
  
Tsukasa MasukoHirohiko Takayama

Platform
  
Nintendo Entertainment System

Similar
  
Friday the 13th, Jaws, A Nightmare on Elm St, Gotcha! The Sport!, Back to the Future

The Karate Kid is a video game published by LJN and developed by the Japanese company Atlus Co., Ltd for the NES. The gameplay loosely follows plot elements from the first and second Karate Kid films.

Contents

The Karate Kid (video game) The Karate Kid User Screenshot 14 for NES GameFAQs

Gameplay

The Karate Kid (video game) Retro Game Guide NES Karate Kid The

There are four levels in the game, and they play out as the movie goes. It ends with Pat Morita winking at the player from the screen.

Level 1

The Karate Kid (video game) httpsuploadwikimediaorgwikipediaenthumb3

The game begins with Daniel LaRusso fighting in the All Valley Karate Tournament (the location for the first Karate Kid film's climax). He will have to go through four fighters in order to advance to the next stage. The opponent's energy bar increases as the player progresses through them. The final fight is presumably with Johnny Lawrence from the movie.

Level 2

The Karate Kid (video game) NES The Karate Kid No Deaths YouTube

Daniel then starts the second level which is set in Okinawa (the primary setting for The Karate Kid Part II). There, he must dispatch random thugs who die in one hit while progressing to Chozen at the end of the stage. For every few enemies dispatched, Daniel can collect small "C" and "D" symbols that allow him to use Crane Kicks and Drum Punches, respectively. They also replenish a small amount of Daniel's energy meter. There are also a few obvious and not-so-obvious entrances where Daniel can earn Drum Punches and Crane Kicks by either breaking ice-blocks, catching flies with chopsticks, or dodging a swinging hammer.

Level 3

The Karate Kid (video game) The Karate Kid NES Angry Video Game Nerd Episode 3 YouTube

In the third stage of play, Daniel is in a stage that is nearly identical to the second(with some tricky jumps) during a typhoon. The typhoon causes a strong wind to interfere with the player's jumps and various objects (sticks, birds) to fly through the air and threaten the player's energy. They can be hit for extra points, however. The boss is Chozen again and this time, there is a girl up on a pole that Daniel must save. It is not necessary to beat Chozen, only rescue the girl.

Level 4

The Karate Kid (video game) Lets Listen The Karate Kid NES Bonus Stage Theme Extended

The final stage is the festival after the typhoon. Daniel wears a new outfit for this stage and the random enemies are now tougher, requiring two hits to be felled. There are also enemies with spears who take even more hits to defeat. The final boss, once again Chozen, has a new twist. Now he has Kumiko down on the ground beside him and if Daniel does not occasionally come into contact with her, she will slip off the platform and drown. This will result in a lost life. If Daniel can successfully defeat the boss without Kumiko drowning the player will be treated to a rather short ending. Mr. Miyagi's head appears and is animated to look as if he's talking and saying "You have successfully guided Daniel-san through all the challenges and have become a martial arts master!"

References

The Karate Kid (video game) Wikipedia