9.6 /10 1 Votes
Mode(s) Single Player Series The Incredible Machine Genre Puzzle video game | 4.8/5 My Abandonware Initial release date 1994 Publisher Sierra Entertainment | |||||||||||||||||||||||||||||||||
Platforms Microsoft Windows, Macintosh operating systems Developers Jeff Tunnell, Jeff Tunnell Productions Similar The Incredible Machine games, Sierra Entertainment games, Puzzle video games |
The incredible toon machine looney bin 1994
The Incredible Toon Machine is a game from Sierra On-Line, and is the sequel to Sid & Al's Incredible Toons, also from Sierra. It is essentially an enhancement of Sid & Al's Incredible Toons for Windows instead of DOS, with same levels, but added multimedia features such as animated cut scenes between levels and CD music tracks.
Contents
The incredible toon machine cake walk puzzles 1994
Gameplay
The objective, like its sister series and its prequel, is to finish a series of Rube Goldberg contraptions with crucial parts left out. The Incredible Toon Machine features many critters, all of which also appear in its prequel, including Al E. Cat, Sid E. Mouse, Eunice Elephant, and others. Al will chase and eat Sid whenever he has the chance. Also, Sid wears heart-patterned boxers under his yellow skin.
Parts list
A lot of the parts used in The Incredible Toon Machine are different from the ones used in other The Incredible Machine games.
Most items can be flipped horizontally, a few items can be flipped vertically and the Hat Pin can be rotated in any of the four directions.
Development history
Although the basic concepts are similar between the original series and the cartoon-style series, they differ in the design of the parts. Some parts exist only in the cartoon-style series, some only in the original series.
Reception
The Incredible Toon Machine is the last in its brief series.
Sequels
Both games are sister products of Sierra's famous series The Incredible Machine.
Glitches
Several glitches have been reported. If two or three Al parts grab a fish part at exactly the same time, there will be two or three fishes eaten. This also happens with the following:
If 2 Als catch one Sid at the same time, that Sid becomes 2 Sids and each Al eats one.
Also, if Al gets close enough to Sid after knocking his head on a ceiling, he will begin to run in the other direction for a second, turn around, pounce, and catch Sid.