8.4 /10 1 Votes8.4
Initial release date 1992 | 4.2/5 Mode(s) Single player Publisher Strategic Simulations | |||||||||||||||||||||||||||||||||
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Composer(s) David Govett (Composer)George Alistair Sanger (Producer) Similar Strategic Simulations games, Role-playing video games |
The Dark Queen of Krynn is the third in a three-part series of Dragonlance Advanced Dungeons & Dragons "Gold Box" role-playing video games. The game was released in 1992.
Contents

Plot

At the beginning of the game, the characters are summoned by General Laurana to investigate rumors of evil creatures threatening the city of Caergoth. The heroes are quickly led to travel to another distant continent of Krynn, Taladas, where the forces of evil are hatching their plans.
Gameplay

To play The Dark Queen of Krynn, a party of six characters is generated by the player. The gameplay basics are identical to all games in the series. Characters can also be transferred from Death Knights of Krynn.

The game was more combat heavy than the previous releases in the series and there was less time spent in exploration mode. While the tone of the release was epic in scale, ultimately leading to an encounter with the dark goddess Takhisis, the game was marred by significant bugs.
Game differences

The Dark Queen of Krynn is similar to its predecessors in terms of gameplay, though graphics were improved, as the PC and Macintosh version of the game could now display 256 colors. The Amiga version still uses 16 colors.

A departure from many of the prior titles (including the Forgotten Realms games) is that the choice of the character's combat icon is restricted. Instead of choosing parts and colors, a player has some pre-drawn icons which can be selected.
Unlike its predecessors, the arrow keys can not be used to select menu options. Those options are selected using hotkeys or clicking on the menu option with the mouse.
Reception
SSI sold 40,640 copies of The Dark Queen of Krynn. Scorpia of Computer Gaming World in 1992 welcomed the improvements to previous Gold Box games' gameplay, but stated that otherwise "there is very little to like about Dark Queen of Krynn. Playability suffers from a couple of insidious bugs, poor design, and a great deal of gratuitous damage". She concluded that it was "the nadir of the gold box games ... a frustrating exercise in survival that only the most devoted hack'n'slashers would want to experience". In 1993 Scorpia said that it was the "conclusion of the Krynn series, and none too soon ... Only for the dedicated Gold Box fan". The New Straits Times called the game "recycled trash".
According to GameSpy, "Dark Queen of Krynn was a little bit hard to love, but the level to which it incorporated elements of the DragonLance universe made it worth coping, for a great many fans". Historian Jimmy Maher wrote that compared to "the technical tour de force that was Origin’s Ultima VII side by side, it’s difficult to believe that the two games were released in the same year, much less that they were, theoretically at least, direct competitors".