Girish Mahajan (Editor)

The Art of Computer Game Design

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Illustrator
  
Publication date
  
1984

ISBN
  
0-88134-117-7

Author
  
Page count
  
113

Language
  
English

Pages
  
113

Originally published
  
1984

Preceded by
  
Country
  
United States of America

The Art of Computer Game Design ecximagesamazoncomimagesI51AjJ7vVLALjpg

Publisher
  
McGraw-Hill/Osborne Media

Subjects
  
Video game, Video game design

Similar
  
Chris Crawford books, Video game books, Game books

The Art of Computer Game Design by Chris Crawford is the first book devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California by McGraw-Hill/Osborne Media in 1984. The original edition is now out-of-print but from 1997 became available as a free download from a site maintained by Washington State University, Pullman. In 2011 the free download was removed and the text is currently available as a Kindle e-book.

Contents

Background

Crawford in 1981 and 1982 coauthored a series of technical articles in BYTE on developing games for the Atari 8-bit computers. The articles were collected into De Re Atari. In December 1982 he published an article in BYTE on abstract aspects of game design, using Legionnaire as example.

Reception

Calling the author "a master of computer game design", PC Magazine complimented Crawford using his own games as examples of success and failure, and recommended the book to both game designers and players. Orson Scott Card was less favorable, writing in Ahoy! that "when one of the best computer game designers in the business writes a book about computer game design, you expect it to be wonderful ... And when [The Art of Computer Game Design] turned out to be merely fascinating but often shallow and sometimes just plain wrong-headed, I was disappointed".

References

The Art of Computer Game Design Wikipedia


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