7.8 /10 1 Votes7.8
3.5/5 Designer(s) Yuki Nishimura Writer(s) Masaru Hatano Initial release date 9 October 2014 | 4.3/5 Director(s) Koji Ohno Programmer(s) Takuto Nakamura | |||||||||||||||||||||||||||||||||
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Mode(s) Single-player, multiplayer Similar Mistwalker games, Role-playing games |
Terra battle official trailer
Terra Battle (テラバトル) is a mobile video game developed by Mistwalker, the company of Final Fantasy creator Hironobu Sakaguchi. It was released for the iOS and Android devices on October 9, 2014.
Contents
- Terra battle official trailer
- Terra battle cheats tears oxsecium farming fast gold and power leveling guide hacks game play
- Gameplay
- Development
- Reception
- References

Terra battle cheats tears oxsecium farming fast gold and power leveling guide hacks game play
Gameplay

The game plays as a tile-based tactical role-playing game, with elements of collectible card games and puzzle video games as well.
Development

The earliest reports from the game come from June 2014, when Mistwalker trademarked the name Terra Battle. The game was officially revealed through Famitsu on July 1, 2014. The game was released on iOS and Android on October 9, 2014.

To promote the game, Sakaguchi chose to create a new model of releasing content. Inspired by Kickstarter, he created a means called "Download Starter", where new content would be created based on the number of downloads the game would receive. He enjoyed the fan involvement that came with KickStarter campaigns, but did not like the idea of fans directly financing development. Instead, he chose the "Download Starter" model, which was aimed to create interest in the game after it was already created. At 100,000 downloads, more music from Nobuo Uematsu was created for the game. After the game had been downloaded 1.6 million times, composer Kenji Ito joined the project, with Kingdom Hearts series composer Yoko Shimomura joining him after the game had been downloaded 1.7 million times. To commemorate the milestone of 1,800,000 downloads, a new song by famed Chrono series composer Yasunori Mitsuda was added to the game. The final milestone, at 2 million downloads, would be releasing a version of the game on the current generation of video game consoles in some capacity, though Sakaguchi has not explained what that would entail other than it would not be a straight port of the mobile version of the game.
Reception
Pocket Gamer described their reaction to the preview build of the game as "cautiously optimistic", stating that the game was "an RPG stripped down to its barest bones, and...it works surprisingly well." while citing concern with the minimal graphics and free to play payment model. Joystiq played a version available to play at PAX Prime 2014, and stated that, while the game was overwhelmingly frantic at first, " the slide-and-move-on action was innate and enjoyable enough to encourage continued play." Game Informer praised the core gameplay, but expressed concern over the long-term effects of the game's imposed waiting time periods.

