Rahul Sharma (Editor)

SwordThrust

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
Genre(s)
  
Adventure / RPG

Developer
  
Donald Brown

Mode
  
Single-player video game

Initial release date
  
1981

Designer
  
Donald Brown

Platform
  
Apple II

SwordThrust httpsuploadwikimediaorgwikipediaenthumb9

Publishers
  
Startly Technologies, Main Street Publishing

Similar
  
Eamon, Odyssey: The Compleat, Rescue at Rigel, Beneath Apple Manor, Temple of Apshai

SwordThrust is an interactive text adventure game for the Apple II computer, created by Donald Brown and published by CE Software in 1981. It consists of seven separate adventures (each sold separately) and is the commercial successor to Brown's Eamon (1980).

Contents

Premise

Players take on the role of a warrior/adventurer in the magical, feudal world of Diurla. Play begins at the Main Hall of the Guild of Free Rogues, where the player creates a character, buys equipment and learns spells before venturing out to gain wealth and experience. Each scenario has a different goal, and typically a time limit. A save option is available, allowing the player to suspend the game and pick it up later.

Adventures

Seven separate adventures were released for the SwordThrust system:

  1. The King's Testing Ground by Donald Brown. Intended for "beginning rogues", this adventure is the equivalent of Eamon's Beginners Cave and contains relatively easy opponents.
  2. The Vampyre Caves by Donald Brown
  3. The Kidnappers Cove by Donald Brown
  4. The Case of the Sultan's Pearl by Donald Brown
  5. The Green Plague by Donald Brown
  6. The Eternal Curse by Donald Brown
  7. The Hall of Alchemie by Peter Wityk

Reception

Debuting in May 1981, Swordthrust #1 sold 1,000 copies by June 1982, appearing on Computer Gaming World's list of top sellers. A 1982 review in the magazine praised the game's departure from the typical Dungeons & Dragons character class system, instead allowing a character to advance in any skill, closer in style to RuneQuest. Computer Gaming World stated in 1991 and 1993 "It's a pity that Swordthrust did not survive into the graphic era, as it had great potential".

References

SwordThrust Wikipedia