Girish Mahajan (Editor)

Supremacy 1914

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Developer(s)
  
Bytro Labs

Publisher
  
Bigpoint Games

Initial release date
  
6 September 2009

Mode
  
Multiplayer video game

Supremacy 1914 httpswwwbrowsermmorpgcomgallery2314d5d067e

Genre(s)
  
Real-time strategy browser game

Similar
  
Bigpoint games, Browser games, Other games

Supremacy 1914 is a player real-time strategy browser game created by Bytro Labs and published by Bigpoint Games in which the player manages one of the countries in the world during World War I. The player competes with countries controlled by other players playing the same game, and with countries controlled by the computer. Resource management, province upgrades, and alliances play key roles in the game, in addition to the conquest aspect. The main view of the game is a map that can be zoomed in and out, but there is also a province view, which lets you see the upgrades to that province in a more realistic view than the list format that many games of this type have.

Contents

The game is hosted in Germany where the majority of players are, but a substantial number of players also come from the United States, Spain, the United Kingdom, and Japan, among many other nations. Over 4000 unique players come online each day. It was ranked the 2009 Browser Game of the Year by Game Genetics.

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Game world

The game world is divided into provinces, each province containing a town and roads connecting to neighbouring provinces, and (if the province is on the coast) to the bordering seas and oceans. The player observes the world as a map marked with the units and provinces where the color indicates the owner, and each country is assigned a color that remains the same in all games. All nations not under player control are controlled by the AI, and inactive players can be kicked and replaced by the AI after a preset time. Games take place on official maps of the following parts of the world:

  • Map 1 - Europe 1914 (10 players): The standard scenario: 10 evenly balanced nations with slightly different resource allocations grant a fair and interesting start for all players. Normal provinces all have the same resource production and no nation has a preset advantage.
  • Map 2 - Europe 1910 historic (8 players): Map with the historically correct borders of 1910. Nations differ in size and population, which has an effect on a province’s resource production. This map is especially well suited for team scenario modes, pitting the Entente (Britain, France, Italy, Russia) against the Central Powers (German Empire, Austria-Hungary, Ottoman Empire, Bulgaria).
  • Map 3 - The Great War (Contains Eastern North America, North Africa and a part of the Middle east) (31 players): A large map with parts of North America, Africa, and Asia bordering the focal point of Europe. Nations are evenly balanced in resource production and starting military strength. The key to survival and victory are alliances and logistical superiority in managing long supply lines.
  • Map 4 - Battle for Western Europe (4 players): This more detailed map of Western Europe only has the nations of France, Germany, Austria and Great Britain, and is designed for fast-paced 2v2 games.
  • Map 5 - Southeast Asia (15 players): An East Asian map with 15 evenly balanced nations and a large number of islands.
  • Map 6 - South America 1914 (10 players): A balanced map purely of the South American continent, where land warfare is predominant and with long distances between some provinces.
  • Map 7 - Middle East 1914 (30 players): This map contains all of North Africa, the Middle East, and the European countries bordering on the Mediterranean Sea. Nations are evenly balanced in production, strength, and resources. The key to victory is diplomacy and clever resource management in a part of the world where some resources are abundant and others are very scarce.
  • Map 8 - USA vs Mexico (2 players): A map centred on the Gulf of Mexico, with the Southern United States and Mexico as the primary nations.
  • Map 9 - A World in Flames (100 players): This map contains the whole world, with the exception of the North American West Coast. This is a map where units can "wrap around" the globe, i.e. crossing the Pacific ocean.
  • Map 10 - The Great War (501 players): A map of the entire world, no exceptions. This is also a map where units can "wrap around" the globe.
  • Games typically last for four to eight weeks, though this figure can vary widely based on the map, the choices made by individual players, and many other factors.

    Military units

    The armies are mainly composed of infantry, and as the infrastructure in provinces is upgraded, the ability to build mechanized troops, such as artillery and tanks, is unlocked. All land units can be transported by sea without the need for a specialized troopship. Other units the player can build include railguns, which have a large range, and battleships, which can attack at sea. Other units only available in premium games include surveillance blimps, fighters and bombers, submarines, and light cruisers. Troops receive their orders directly from the map view and begin carrying them out immediately, taking a preset amount of time to travel to their destinations.

    Provinces

    A different resource (grain, fish, iron, lumber, coal, oil or gas) is produced in each province. These resources are split into food, materials and energy resources, each of which can be consumed at different rates that the player can adjust with sliders. There are several types of buildings that can be built in a province, which may require resources to construct. Recruiting offices and barracks are used for troop production, barracks requiring an upkeep of grain each day. Workshops, which can be later upgraded into factories, enable production of mechanized units. Fortresses reduce the damage taken by troops inside the province. Harbours (which can only be placed in coastal provinces) decrease embarkation and disembarkation times. Railways speed up troop movement within a province, and are required for railguns to move across the map. In addition, factories, harbours and railways increase resource production in a province. Each province consumes 800 of each of food, materials and energy per day.

    Morale

    Morale plays an important role in the game. Provinces with low morale can rebel and join another country, troops with low morale are less effective in battle, and high morale provides a resource production boost. Province morale is influenced by a variety of factors, including the morale of neighbouring provinces, how many upgrades are on that province, and how close it is to the capital.

    Diplomacy and espionage

    In the game, you can declare war on other countries, form alliances and impose trade embargoes. You can also correspond with other players, and send spies to intercept communications of other countries. Spies can also track the movements and locations of troops and carry out sabotage.

    The Daily European

    The game has a daily ingame newspaper which contains generated articles about current events in the world, such as the casualties in a war or damage to province infrastructure, as well as articles written by the players. Player-written articles can be submitted anonymously, and premium members can include images to accompany their articles. The newspaper also shows the current game rankings in certain metrics. In roleplaying games, players often write articles about fictitious events in their country.

    Special games

    The S1914 community usually creates its own games through the website, but every now and then Bytro organizes a single player and alliance tournament. Other player-organized games can be popular in the community. Many roleplaying ideas are plausible due to Supremacy's diverse units and provinces. Roleplays can take place in real-life time periods, and also fictional worlds, and the game's events play out as such. Players can also set up private games and only allow specific people into it.

    Payments

    While the game itself is free, a player can purchase a special currency called "Goldmarks" for which you can receive bonuses to give an advantage in the game. For example, it can be used to reduce the length of construction, increase troop morale, and purchase "master spies" which immediately execute their missions. Players can also win goldmarks by finishing games at a high position in the rankings. Goldmarks are also used to enter special games, which have enhanced options, such as "Elite AI" and air and/or naval packs.

    There is also a premium membership option, called "High Command", in which players are able to have added bonuses, such as build queues and rally spots for troops.

    Alliances

    Alliances can be formed in a single game (see Diplomacy and espionage above) and in an official alliance for all games entered. Alliances are groups of players (not agreements between the countries controlled by them) who want to play together. They organize the fight against other alliances as well as internal games within the alliance. An alliance may be established by any player.

    Ranking

    Another feature is a ranking system that tracks your progress throughout your entire career on the game. Points are calculated on nearly everything you do, from province upgrades to victory medals to certain diplomacy tasks. Some games have a minimum rank to join.

    References

    Supremacy 1914 Wikipedia